2023
DOI: 10.1080/00947679.2023.2203022
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Audience Repair as Paradigm Repair: Fixing the ‘Gamer’ in Games Journalism

Abstract: Gaming journalism began its existence under attack from the rest of the journalistic field and from U.S. culture as a result of the audience to whom they appealed: young, diverse, progressive. This study argues that early gaming magazines (n=150) repaired the gaming paradigm during the development of gaming's mainstream acceptance from 1991-1995 by challenging stereotypes of gamers: imagining their audience as diverse, social and mature.

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