“…Commercial headphone equalizers based on HRTFs (Unity or Unreal Engine with Stea-mAudio or FMOD) are used in various works [46, 104, 116, 133, 144-146, 153, 164, 165, 175, 184-186]. Other headphones, commercial or open-source headphone-based rendering models, and commercial or open-source libraries have been considered in reviewed papers: OpenAL [108,109,142], Audiokinetic WWise [155], Apple XCode [175], Processing [130] or not specified [56,110,131,143,150,159,174,187]. Andolina et al [134] uses a "headset capable of 3D audio".…”