2013
DOI: 10.1007/978-3-319-03161-3_50
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Audio-Haptic Rendering of Water Being Poured from Sake Bottle

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Cited by 10 publications
(9 citation statements)
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“…be augmented through a device that combines tactile vibration with sounds (32,36). Overall, these findings suggest that augmented senses can be learned and integrated together with native senses.…”
Section: R a F Tmentioning
confidence: 80%
“…be augmented through a device that combines tactile vibration with sounds (32,36). Overall, these findings suggest that augmented senses can be learned and integrated together with native senses.…”
Section: R a F Tmentioning
confidence: 80%
“…The AR context Hashimoto et al [79] implemented the Straw-user Interface to elicit drinking experiences using prerecorded data of sounds, pressures, and vibrations. Ikeno and colleagues [80] implemented AR saki bottles to study the effects of audio-haptic feedback on the drinking experience. Another example came from "Vocktail", an AR tool augmenting flavor experiences via a mixture of taste, smell, and visual stimuli, implemented by Ranasinghe et al [81] that includes Digital Lollipop, Virtual Lemonade, FunRasa, and Taste, all of which using electrical and thermal stimulation over the tongue to simulate sour, salty, bitter, and sweet tastes.…”
Section: Online-learning Enhancement: Multisensory Training To Face Online Learning Issuesmentioning
confidence: 99%
“…Another prominent attempt to simulate water comes from Ikeno et al [81] who simulated the experience of pouring water from a bottle. To do so, the authors modelled and measured real vibrations to reproduce the sensation of water pouring out from a Japanese sake bottle.…”
Section: Multimodalitymentioning
confidence: 99%