2012
DOI: 10.1007/978-3-642-32796-4_7
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Audio-Haptic Simulation of Walking on Virtual Ground Surfaces to Enhance Realism

Abstract: Abstract. In this paper we describe two experiments whose goal is to investigate the role of physics-based auditory and haptic feedback provided at feet level to enhance realism in a virtual environment. To achieve this goal, we designed a multimodal virtual environment where subjects could walk on a platform overlooking a canyon. Subjects were asked to visit the environment wearing an head-mounted display and a custom made pair of sandals enhanced with sensors and actuators. A 12-channels surround sound syste… Show more

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Cited by 6 publications
(2 citation statements)
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“…As we walk, we constantly receive information about the material beneath our feet through audio cues or their absence. Research by [49][50][51] investigated foot-based tactile devices that deliver audio vibrotactile haptic feedback for walking in virtual spaces. While the added feedback did not significantly alter the overall perception, user experience was enhanced with a preference towards the added feedback and improved realism.…”
Section: Feet-based Hapticsmentioning
confidence: 99%
“…As we walk, we constantly receive information about the material beneath our feet through audio cues or their absence. Research by [49][50][51] investigated foot-based tactile devices that deliver audio vibrotactile haptic feedback for walking in virtual spaces. While the added feedback did not significantly alter the overall perception, user experience was enhanced with a preference towards the added feedback and improved realism.…”
Section: Feet-based Hapticsmentioning
confidence: 99%
“…Vibrations around the ankle have also been shown to help with gait control (Aimonetti et al, 2007;Mildren and Bent, 2016). The sole of the foot is the most common location by either having participants standing on a vibrating platform (Lovreglio et al, 2018;Zwoliński et al, 2022) or wearing shoes that have small vibrating motors while standing or sitting on a chair (Nilsson et al, 2012;Turchet et al, 2012;Kruijff et al, 2016). Other researchers opted for fluid actuators on shoes to offer more realistic VR walking experiences by feeling different ground structures (Son et al, 2018a;Son et al, 2019;Yang et al, 2020).…”
Section: Haptic Feedback At the Feetmentioning
confidence: 99%