2017
DOI: 10.4018/ijmhci.2017100103
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Audio Technology and Mobile Human Computer Interaction

Abstract: Audio-based mobile technology is opening up a range of new interactive possibilities. This paper brings some of those possibilities to light by offering a range of perspectives based in this area. It is not only the technical systems that are developing, but novel approaches to the design and understanding of audio-based mobile systems are evolving to offer new perspectives on interaction and design and support such systems to be applied in areas, such as the humanities.

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Cited by 28 publications
(20 citation statements)
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References 31 publications
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“…Mariette [63] described audio AR as "simply the introduction of artificial sound material into the real world", with a range of characteristics defining different types of audio AR, such as the predominant sensory modality, the spatial characteristics of the sound, the means of presentation, and user tracking/mobility. Such a broad definition encapsulates many other terms and auditory experiences, from different forms of Spatial and Location Based Audio [63,101,12,62,89,85,68,21] to Mediated Reality and Augmented Perception [99,24,107,104,100,111]. Indeed, even the use of "mobile transistor radios or early portable tape players with headphones could both be understood as presenting an augmented reality" [63] as real and virtual content is combined in both cases.…”
Section: Auditory Augmented Reality: Intermixing With Realitymentioning
confidence: 99%
See 2 more Smart Citations
“…Mariette [63] described audio AR as "simply the introduction of artificial sound material into the real world", with a range of characteristics defining different types of audio AR, such as the predominant sensory modality, the spatial characteristics of the sound, the means of presentation, and user tracking/mobility. Such a broad definition encapsulates many other terms and auditory experiences, from different forms of Spatial and Location Based Audio [63,101,12,62,89,85,68,21] to Mediated Reality and Augmented Perception [99,24,107,104,100,111]. Indeed, even the use of "mobile transistor radios or early portable tape players with headphones could both be understood as presenting an augmented reality" [63] as real and virtual content is combined in both cases.…”
Section: Auditory Augmented Reality: Intermixing With Realitymentioning
confidence: 99%
“…Given location sensing, we can also form "relationships between the physical and digital" by triggering different audio based on location [21], for example creating an auditory tour guide [10,16]. Microsoft, in particular, have revisited this concept with their "Soundscapes" smartphone app [71], intended to help "those with blindness or low vision to build a richer awareness of their surroundsings" through Global Navigation Satellite System (GNSS)-based delivery of 3D audio cues tied to features in the real-world environment.…”
Section: Location-based Audio (Lba)mentioning
confidence: 99%
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“…The flow through the physical park is synchronised with the course of the accompanying soundtrack, at both a high and low level of musical detail." [4] "What is the sound of my places? What are my sounds?…”
Section: Artificial Intelligence and Robotsmentioning
confidence: 99%
“…I'd started looking at issues relating to Autonomy and Control in music creation a while ago and had been researching algorithmic, generative and aleatoric composition [3] [4] when I came across noinput mixing whilst carrying out research [11] and running a workshop at STEIM 1 .…”
Section: Steim Sound and Sightmentioning
confidence: 99%