2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2022
DOI: 10.1109/ismar55827.2022.00103
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Auditory Feedback to Make Walking in Virtual Reality More Accessible

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Cited by 8 publications
(3 citation statements)
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“…It must also be noted how, due to its impact on their vestibular systems, VR seems to have specific effects on PwMS, altering their sense of presence and even leading to discomfort and cybersickness in immersive environments. This observation highlights the need for designing multimodal feedback solutions to enhance the accessibility of interactive settings ( Guo and Quarles, 2012 ; Samaraweera et al, 2015 ; Arafat et al, 2016 ; Mahmud et al, 2023 ; 2022 ; Hollywood et al, 2022 ). In a study conducted on 54 PwMS undergoing a 12-week VR-based rehabilitative intervention, Saladino et al (2023) showed the effectiveness of such an approach in improving abilities in performing activities of daily living, quality of life, and satisfaction throughout the therapeutic sessions.…”
Section: Virtual and Extended Reality In Rehabilitation For Pwmsmentioning
confidence: 92%
“…It must also be noted how, due to its impact on their vestibular systems, VR seems to have specific effects on PwMS, altering their sense of presence and even leading to discomfort and cybersickness in immersive environments. This observation highlights the need for designing multimodal feedback solutions to enhance the accessibility of interactive settings ( Guo and Quarles, 2012 ; Samaraweera et al, 2015 ; Arafat et al, 2016 ; Mahmud et al, 2023 ; 2022 ; Hollywood et al, 2022 ). In a study conducted on 54 PwMS undergoing a 12-week VR-based rehabilitative intervention, Saladino et al (2023) showed the effectiveness of such an approach in improving abilities in performing activities of daily living, quality of life, and satisfaction throughout the therapeutic sessions.…”
Section: Virtual and Extended Reality In Rehabilitation For Pwmsmentioning
confidence: 92%
“…Managing the physical equipment associated with current VR technology, such as controllers, headsets, and cords, can be barriers to accessibility for people with mobility impairments [48]. Several methods have been proposed for improving comfort and level of control within VR systems for users with limited mobility [27,46,53]. Gerling & Spiel characterize the inherent ableism present in modern VR technology that makes access challenging for users with physical disabilities (i.e., limited mobility) [30].…”
Section: Safety and Accessibility In Vrmentioning
confidence: 99%
“…Managing the physical equipment associated with current VR technology, such as controllers, headsets, and cords, can be barriers to accessibility for people with mobility impairments [124]. Several methods have been proposed for improving comfort and level of control within VR systems for users with limited mobility [69,117,135]. Gerling & Spiel characterize the inherent ableism present in modern VR technology that makes access challenging for users with physical disabilities (i.e., limited mobility) [73].…”
Section: Safety and Accessibility In Vrmentioning
confidence: 99%