CHI '14 Extended Abstracts on Human Factors in Computing Systems 2014
DOI: 10.1145/2559206.2579522
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Augmented climbing

Abstract: The video showcase describes our efforts in developing a novel augmented climbing wall. Our system combines projected graphics on an artificial climbing wall and body tracking using computer vision technology. The system is intended for accelerating motor skill learning or to make monotonous parts of the training fun by adding relevant goals and encouraging social collaboration. Video shows six initial prototypes and lessons learned from testing them with intermediate and experienced climbers in a Wizard of Oz… Show more

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Cited by 3 publications
(11 citation statements)
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“…The field of movement-based games is vast, but not all styles of challenges have been equally explored. Puzzles and intensive strength challenges appear underrepresented with some exceptions (e.g., [23,36]). Sometimes incidental, unintentional ergonomic challenges/flaws.…”
Section: Affectmentioning
confidence: 99%
See 4 more Smart Citations
“…The field of movement-based games is vast, but not all styles of challenges have been equally explored. Puzzles and intensive strength challenges appear underrepresented with some exceptions (e.g., [23,36]). Sometimes incidental, unintentional ergonomic challenges/flaws.…”
Section: Affectmentioning
confidence: 99%
“…Some recent studies about interaction in water and on a climbing wall [23,30]. No studies of gravity-based interactions with virtual characters or robots with complex movement improvisation abilities.…”
Section: Movement Diversitymentioning
confidence: 99%
See 3 more Smart Citations