2019
DOI: 10.1093/iwc/iwz033
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Augmented Experiences: Investigating the Feasibility of Virtual Reality as Part of a Workplace Wellbeing Intervention

Abstract: This exploratory experiment tested the effect of two virtual reality (VR) relaxation interventions on measures of physiological arousal and affect, compared to a control. Forty-nine participants were randomly assigned to one of three conditions, all using the Oculus Rift. Participants wore a heart rate (HR) monitor and completed pre- and post-test surveys, including the positive and negative affect schedule, Likert-type and open feedback questions. Mixed repeated measures ANOVAs revealed significant reductions… Show more

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Cited by 21 publications
(18 citation statements)
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“…Relaxation could still be attained with motion sickness Navarro-Haro et al [ 32 ] Spain 44 44 (28F) None 45.32 (13.20) HMD (Oculus Rift DK2); Dr. Linehan’s DBT ® Mindfulness Skills™ audios ( http://behavioraltech.org ); MSIGT Series GT72 Dominator ProG-1252 Gaming Laptop 6th Generation Intel Core i7 6700HQ (2.60 GHz) 16 GB Memory 1 TB HDD 512 GB SSD NVIDIA GeForce GTX 980 M 4 GB GDDR5 17.3" Windows 10 Home 64-Bit; Bose Q25 headphones; Visuals created/ copyrighted by BigEnvironments.com (Unity 3D software) Listen to one session of DBT mindfulness skills training instructions (either wise mind/ observing sound/ observing visual) while floating down a river with ripples, trees, boulders and mountains (10 min) None Demographics; meditation frequency; emotions VAS; MAAS; adaptation of Sense of Presence Questionnary, adaptation of CEQ, adaptation of ITC-SOPI 1 None After HMD, participants reported subjective improved mindfulness state and reduced negative emotional states. Participants reported significantly less sadness, anger, and anxiety, being significantly more relaxed, moderate to high “presence” in HMD, and showed high acceptance of HMD as a technique to practice mindfulness Naylor et al [ 29 ] Australia 49 16 (5F) in ‘SoundSelf’ condition 16 (10F) in breathing condition; 17 in ‘Rainy day’ condition (6F) 27.33 (6.96) Oculus ® Rift™ Development Kit 2 (Oculus VR, LLC, Menlo Park, CA, USA); Windows 7 laptop; ‘SoundSelf’ condition: 20-min of meditation program (SoundSelf alpha build 2015–06-10); Breathing condition: audio from guided breathing exercise (Cura smile YouTube channel (2013) “relaxation breathing guided”, 20 min), visuals generated using VisiR (version 0.7.5) from Valynx Studio (2015)); control condition: “Rainy Day Office Window” video (Jason Comerford Photography YouTube channel (2015), 20 min); Fitbit® Charge HRTM (Fitbit Inc., San Francisco, CA, USA) ‘Soundself’ condition: Look around a void of colourful lights and sounds with interactive and immersive features (20 min) Breathing condition: look around void of colourful lights and sound with graphic visuals changing colour/pattern in response to paired audio with no interactive features (20 min); ‘Rainy day condition’: Watch 2D screen with tree and leaves on rainy day with streetscape background (20 min) Demographics; PANAS; Stroop Test; HR; Likert scale questions; qualitative questions 1 None All HMD con...…”
Section: Resultsmentioning
confidence: 99%
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“…Relaxation could still be attained with motion sickness Navarro-Haro et al [ 32 ] Spain 44 44 (28F) None 45.32 (13.20) HMD (Oculus Rift DK2); Dr. Linehan’s DBT ® Mindfulness Skills™ audios ( http://behavioraltech.org ); MSIGT Series GT72 Dominator ProG-1252 Gaming Laptop 6th Generation Intel Core i7 6700HQ (2.60 GHz) 16 GB Memory 1 TB HDD 512 GB SSD NVIDIA GeForce GTX 980 M 4 GB GDDR5 17.3" Windows 10 Home 64-Bit; Bose Q25 headphones; Visuals created/ copyrighted by BigEnvironments.com (Unity 3D software) Listen to one session of DBT mindfulness skills training instructions (either wise mind/ observing sound/ observing visual) while floating down a river with ripples, trees, boulders and mountains (10 min) None Demographics; meditation frequency; emotions VAS; MAAS; adaptation of Sense of Presence Questionnary, adaptation of CEQ, adaptation of ITC-SOPI 1 None After HMD, participants reported subjective improved mindfulness state and reduced negative emotional states. Participants reported significantly less sadness, anger, and anxiety, being significantly more relaxed, moderate to high “presence” in HMD, and showed high acceptance of HMD as a technique to practice mindfulness Naylor et al [ 29 ] Australia 49 16 (5F) in ‘SoundSelf’ condition 16 (10F) in breathing condition; 17 in ‘Rainy day’ condition (6F) 27.33 (6.96) Oculus ® Rift™ Development Kit 2 (Oculus VR, LLC, Menlo Park, CA, USA); Windows 7 laptop; ‘SoundSelf’ condition: 20-min of meditation program (SoundSelf alpha build 2015–06-10); Breathing condition: audio from guided breathing exercise (Cura smile YouTube channel (2013) “relaxation breathing guided”, 20 min), visuals generated using VisiR (version 0.7.5) from Valynx Studio (2015)); control condition: “Rainy Day Office Window” video (Jason Comerford Photography YouTube channel (2015), 20 min); Fitbit® Charge HRTM (Fitbit Inc., San Francisco, CA, USA) ‘Soundself’ condition: Look around a void of colourful lights and sounds with interactive and immersive features (20 min) Breathing condition: look around void of colourful lights and sound with graphic visuals changing colour/pattern in response to paired audio with no interactive features (20 min); ‘Rainy day condition’: Watch 2D screen with tree and leaves on rainy day with streetscape background (20 min) Demographics; PANAS; Stroop Test; HR; Likert scale questions; qualitative questions 1 None All HMD con...…”
Section: Resultsmentioning
confidence: 99%
“…Of these six studies, three compared natural virtual environments with urban virtual environments [ 19 , 27 , 28 ]. Two studies used guided meditation combined with audio-visual features [ 21 , 29 ], and one applied a drawing activity on a three-dimensional human-like model [ 30 ].…”
Section: Resultsmentioning
confidence: 99%
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