2018
DOI: 10.18485/epmj.2018.8.1.3
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Augmented Reality and Virtual Reality Technologies in Project Management: What Can We Expect?

Abstract: Whether augmented reality and virtual reality technologies could change the flow of project management in the future? The aim of this paper is to consider implementation of these raising technologies in the field of project management. It is important to answer why they are unavoidable in the future, how their usage would affect many future projects, the way of management of such projects, and the education process of the project management experts. A SWOT analysis will be presented to help to answer these que… Show more

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Cited by 13 publications
(9 citation statements)
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“…Within this continuum, we find augmented reality, which integrates virtual objects into real-life environments, usually using devices such as smartphones or wearable smart glasses (Chuah, 2018). The real-life environment and the virtual objects interact through the augmented reality device in real-time (Dodevska and Mihic, 2018). For example, when taking a real-life picture with a camera on a smartphone, AR can attach virtual objects to the photograph (Sahin and Yilmaz, 2020).…”
Section: Literature Reviewmentioning
confidence: 99%
See 1 more Smart Citation
“…Within this continuum, we find augmented reality, which integrates virtual objects into real-life environments, usually using devices such as smartphones or wearable smart glasses (Chuah, 2018). The real-life environment and the virtual objects interact through the augmented reality device in real-time (Dodevska and Mihic, 2018). For example, when taking a real-life picture with a camera on a smartphone, AR can attach virtual objects to the photograph (Sahin and Yilmaz, 2020).…”
Section: Literature Reviewmentioning
confidence: 99%
“…VR blocks out the real world and creates a fully virtual setting to immerse the users into the virtual world (Chuah, 2018). Since VR represents only three-dimensional virtual environments generated with computers, it is necessary to use the appropriate hardware and software to experience VR (Dodevska and Mihic, 2018). VR is an experience in which the user is physically in the real world, entering a three-dimensional virtual environment using a headset and a computer or with a mobile device (Frost et al, 2020).…”
Section: Literature Reviewmentioning
confidence: 99%
“…While VR creates a completely virtual world, transporting the user into that reality, and creates digital contexts that imitate the real world, AR introduces digital information into the real world to allow the users to interact with virtual content in the real world and differentiate them [63,64]. On the other hand, VR is more surrounding and presents a first-person view where the objects are displayed in 3D; on the other, AR offers greater freedom for the user to make decisions [65,66].…”
Section: Theoretical and Conceptual Frameworkmentioning
confidence: 99%
“…Except for the first period (2005)(2006)(2007), in which the first position was occupied by "virtual reality", the most popular term in each of the analysed triennia was "augmented reality". As was observed in the revised literature, numerous articles are focused on analysing the differences, similarities and characteristics of these two technologies from multiple approaches [63,64,117,118]. The following three, and fifth and tenth positions were occupied by terms related to the teaching-learning process of HE, which are, in order of relevance: "education" (245 articles, 12.4%), "teaching" (149, 7.6%), "learning" (100, 5.0%), "e-learning" (92, 4.7%) and "mobile learning" (77, 3.9%).…”
Section: Keyword Analysismentioning
confidence: 99%
“…MR integrates digital elements into the physical world (Bekele et al, 2018;Leonard & Fitzgerald, 2018). Some experts have grouped all three of these altered reality concepts under the term "extended reality" (XR) (Dodevska & Mihić, 2018). An additional term, physical reality (PR), is not a part of altered reality but is used to describe the physical world space with no technology superimposed on a user's view.…”
Section: Chapter 1 Introductionmentioning
confidence: 99%