2019
DOI: 10.1088/1742-6596/1413/1/012035
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Augmented Reality As Android Based Learning Media for Wood Field Laboratory Work

Abstract: The objectives of this research were: (1) producing Android-based AR products in the form of a Wood Field Laboratory Work module in Department of Civil and Planning Engineering Education, Faculty of Engineering UNY to facilitate students’ visualization abilities; (2) knowing the quality of Augmented Reality products for the Wood Field Laboratory Work module so that it is suitable for use by students and teaching staff; and (3) addressing the learning problems that have so far been present in the Wood Field Lab… Show more

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Cited by 8 publications
(5 citation statements)
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“…Exploring Augmented Reality and Hypervideo in VET The results show that 89% of the participants perceive that the introduction of AR in VET can support procedural work, hence confirming what has been claimed in the literature (Li et al, 2018;Park et al, 2020;Wang et al, 2016). The ability to make three-dimensional designs (Lee, 2020;Papakostas et al, 2021;Wulandari et al, 2019), to simulate the consequences of a procedure in real time (Cuendet et al, 2013;Strada et al, 2019) and to be able to look through objects are the benefits most often mentioned by the interviewees. The disadvantages reported by the interviewees, however, differ from what is reported in the literature: Although not having had the opportunity to experience the technologies first-hand is surely a limitation of the current research, which could have influenced the participants' perception of the advantages and disadvantages, in other respects, it is interesting to note that this has raised issues other than technical ones (Wang et al, 2016), specifically those issues connected to usability (Wüller et al, 2019).…”
Section: Operative Skills Advantages and Disadvantagessupporting
confidence: 78%
“…Exploring Augmented Reality and Hypervideo in VET The results show that 89% of the participants perceive that the introduction of AR in VET can support procedural work, hence confirming what has been claimed in the literature (Li et al, 2018;Park et al, 2020;Wang et al, 2016). The ability to make three-dimensional designs (Lee, 2020;Papakostas et al, 2021;Wulandari et al, 2019), to simulate the consequences of a procedure in real time (Cuendet et al, 2013;Strada et al, 2019) and to be able to look through objects are the benefits most often mentioned by the interviewees. The disadvantages reported by the interviewees, however, differ from what is reported in the literature: Although not having had the opportunity to experience the technologies first-hand is surely a limitation of the current research, which could have influenced the participants' perception of the advantages and disadvantages, in other respects, it is interesting to note that this has raised issues other than technical ones (Wang et al, 2016), specifically those issues connected to usability (Wüller et al, 2019).…”
Section: Operative Skills Advantages and Disadvantagessupporting
confidence: 78%
“…The authors used the V-model methodology in the education sector for learning processes or in an IT organization for business architecture processes [12,37,[41][42][43][44].…”
Section: Related Workmentioning
confidence: 99%
“…Based on research by Wulandari et al (2019) development of augmented reality android version as learning media, augmented reality media can be used as learning media. This study obtained a good average score in expert validation, small group evaluation and field test.…”
Section: Introductionmentioning
confidence: 99%