2012
DOI: 10.1007/s10845-012-0642-9
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Augmented reality-based design customization of footwear for children

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Cited by 28 publications
(12 citation statements)
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“…Previous systems have augmented virtual shoes (Eisert et al, ; Luh et al, ), shirts (Ehara et al ) and knight's armor (Fiala, ) on to the user. To track the position of the user, these previous systems used tracking markers (Fiala, ; Eisert et al ., ; Luh et al ., ) or a tracking shirt with a rectangular highly‐textured region (Hilsmann et al ). For shoes, a vision‐based approach has been presented (Eisert et al ., ).…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…Previous systems have augmented virtual shoes (Eisert et al, ; Luh et al, ), shirts (Ehara et al ) and knight's armor (Fiala, ) on to the user. To track the position of the user, these previous systems used tracking markers (Fiala, ; Eisert et al ., ; Luh et al ., ) or a tracking shirt with a rectangular highly‐textured region (Hilsmann et al ). For shoes, a vision‐based approach has been presented (Eisert et al ., ).…”
Section: Introductionmentioning
confidence: 99%
“…The concept of an AR magic mirror has been demonstrated previously, mainly for advertizing and marketing. Previous systems have augmented virtual shoes Luh et al, 2013), shirts (Ehara et al 2007) and knight's armor (Fiala, 2007) on to the user. To track the position of the user, these previous systems used tracking markers (Fiala, 2007;Eisert et al, 2008;Luh et al, 2013) or a tracking shirt with a rectangular highly-textured region (Hilsmann et al 2008).…”
Section: Introductionmentioning
confidence: 99%
“…28 Virtual and augmented reality technologies have also been used for a research study to design footwear for children. 29 Beyond research, some companies have adopted 3D technologies for mass customization. Embodee Corp., a company providing 3D visualization technology to the apparel industry which has been reported to work with mytheresa.com, a luxury fashion brand retailer, provides 3D models of Gucci footwear for consumers to be able to customize their products.…”
Section: Literature Reviewmentioning
confidence: 99%
“…As noted, while the literature includes several studies on a variety of aspects of VR, AR and MR, little research appears to exist examining and encompassing the combination of mass customization, MR and the codesign experience. Among those that do, Luh, Wang, Chang, J., Chang, S., and Chu [55] detail MC for children's shoe design enabled by AR. Merle, Senecal, and St.-Onge [56] present findings on virtual try-on platforms (VTO) in image interactivity technologies (IIT) and their effect on consumer response.…”
Section: The Value Of the Mr Experiencementioning
confidence: 99%
“…This is not to say that there are few explorations of the characteristics that describe the nature of VR, AR, MR and their impact on the consumer or individual. As referenced earlier, Second Life, Pokémon Go, IKEA and other companies use aspects of the reality spectrum in either consumer facing or industry applications for shopping, enriched product and service information, and a variety of consumer promotions [55]. Additionally, these providers extend the reach to and interaction with customers on individual and social bases [45,46].…”
Section: The Value Of the Mr Experiencementioning
confidence: 99%