2014
DOI: 10.1504/ijma.2014.059774
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Augmented reality-based RehaBio system for shoulder rehabilitation

Abstract: This paper presents the development of rehabilitation with biofeedback (RehaBio) system for upper-limb rehabilitation that can be used to restore the upper-limb lost functions of patients who suffer from traumatic brain injury (TBI), spinal cord injury (SCI) or cerebrovascular accident (CVA), which generally result in paralysis on one side of the body. The system aims to close the gap in the requirements of one-to-one attention between physiotherapist and patient, to replace boring traditional upper-limb rehab… Show more

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Cited by 18 publications
(16 citation statements)
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“…Of these, 123 were discarded since they did not fulfil the inclusion criteria: Seven papers were not written in English, three were book chapters, 112 were not related to shoulder rehabilitation. A total of 12 articles remained relevant for inclusion, corresponding to nine different AR-based systems for shoulder rehabilitation (see Figure 1): NeuroR [18], ARS [19], RehaBio [20], MirrARbilitation [21,22], ARIS [23,24], AR Games by De Leon et al [25], SleeveAR [26,27], AR Fruit Ninja [28], AR System by Colomer et al [29]. The following section presents an overview of the AR-based reviewed systems for shoulder rehabilitation, as well as an analysis and discussion of their technical and clinical aspects.…”
Section: Overview Technical and Clinical Aspects Of Ar-based Systemsmentioning
confidence: 99%
See 1 more Smart Citation
“…Of these, 123 were discarded since they did not fulfil the inclusion criteria: Seven papers were not written in English, three were book chapters, 112 were not related to shoulder rehabilitation. A total of 12 articles remained relevant for inclusion, corresponding to nine different AR-based systems for shoulder rehabilitation (see Figure 1): NeuroR [18], ARS [19], RehaBio [20], MirrARbilitation [21,22], ARIS [23,24], AR Games by De Leon et al [25], SleeveAR [26,27], AR Fruit Ninja [28], AR System by Colomer et al [29]. The following section presents an overview of the AR-based reviewed systems for shoulder rehabilitation, as well as an analysis and discussion of their technical and clinical aspects.…”
Section: Overview Technical and Clinical Aspects Of Ar-based Systemsmentioning
confidence: 99%
“…RehaBio [20] (Figure 1, top-right) is an AR system for home rehabilitation that can be used to restore the upper-limb lost functions of patients who have hemiparesis from stroke, traumatic brain injury (TBI), or spinal cord injury (SCI). The system includes three modules: (1) a database module to store patient profile and training information, (2) a module for AR-based rehabilitation comprising four exercises (pin pong rehab, balloon collection rehab, transfer object rehab, and feeding animal rehab), and (3) a biofeedback simulation module (as described in Section 2.3) to monitor and to visualize the trained muscles performance.…”
Section: Ars [19]mentioning
confidence: 99%
“…However, the appearance of the VA model will be improved by utilizing of specialized AR rendering API and imported into ARIS which is currently undertaking. As far as future work is concerned, blending with our previous developments [8] to provide the various choices of upper limb rehabilitation exercises and display of real-time activated muscle display. After upgrading has completed, new version of ARIS will be conducted more non-clinical trials and clinical trials at Port Kembla Hospital, New South Wales, …”
Section: Results Discussionmentioning
confidence: 99%
“…However, robotics assistive systems [2,3] consider as an expensive approach due to its hardware development cost although the better recovery result were provided for major impairment. Therefore, developments of the non robotics assistive system such as Virtual Reality (VR) based rehabilitation systems [4] and Augmented Reality (AR) based rehabilitation systems [5,6] become popular because they provide better motivation by integrating with games like exercises as rehabilitation exercises. In addition to that, researchers have integrated with biofeedback system to VR [7] or AR system [8] or even with robotics assistive systems [2,9] to provide fast recovery and studies have proven with positive results via clinical trials [10].…”
Section: Introductionmentioning
confidence: 99%
“…The next most common game type was video games (15.4%, 26/169), along with some efforts to develop AR systems (10.1%, 17/169). With respect to AR, most of these studies used cameras and markers on the hand to recreate objects on the screen [28][29][30][31][32][33][34][35][36][37][38][39], although some recent studies used advanced technologies to create a 3D reality [23,40,41].…”
Section: Game Typementioning
confidence: 99%