2017 International Conference on Communication, Computing and Digital Systems (C-Code) 2017
DOI: 10.1109/c-code.2017.7918939
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Augmented reality based teaching in classrooms

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Cited by 12 publications
(6 citation statements)
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“…Di pendidikan tinggi, storytelling juga digunakan sebagai strategi pembelajaran untuk mengajak mahasiswa menggunakan media kontemporer dalam membentuk dan menafsirkan apa yang mereka persepsikan dan pelajari melalui konten cerita. Dengan kemajuan aplikasi teknologi dalam desain 3D, Augmented Reality (AR), dan Virtual Reality (VR), cerita dapat diciptakan kembali dengan berbagai bentuk interaksi [5]. Di pendidikan tinggi, mahasiswa didorong untuk mempelajari penggunaan alat canggih untuk membuat cerita.…”
Section: Pendahuluanunclassified
“…Di pendidikan tinggi, storytelling juga digunakan sebagai strategi pembelajaran untuk mengajak mahasiswa menggunakan media kontemporer dalam membentuk dan menafsirkan apa yang mereka persepsikan dan pelajari melalui konten cerita. Dengan kemajuan aplikasi teknologi dalam desain 3D, Augmented Reality (AR), dan Virtual Reality (VR), cerita dapat diciptakan kembali dengan berbagai bentuk interaksi [5]. Di pendidikan tinggi, mahasiswa didorong untuk mempelajari penggunaan alat canggih untuk membuat cerita.…”
Section: Pendahuluanunclassified
“…In the same way, [6] in their work show how AR implemented in chemistry teaching improves the grades obtained by high school students compared to traditional teaching methods. Lather, [7] analyzed the benefits of teaching the functioning of the human heart with the help of RA, the results are shown in a quantitative way.…”
Section: Review Of the State Of The Artmentioning
confidence: 74%
“…A number of researchers have explored AR tools to promote learning in STEM subjects, such as 3D shapes (Kouzi & Shafiq, 2019), marine life (Chen et al, 2015), the water cycle (Bratitsis et al, 2017), plants (Umer et al, 2017), chemistry (Abbasi et al, 2017), and geoscience (Kundu et al, 2017). These applications have been explored in primary [e.g., see: (Bratitsis et al, 2017;Chen et al, 2015;Kouzi & Shafiq, 2019)] and secondary [e.g., see: (Umer et al, 2017)] classrooms.…”
Section: Educational Ar Applicationsmentioning
confidence: 99%
“…More and more classrooms in North America have incorporated digital technologies such as tablets and smartboards -however, they continue to rely heavily on textbooks for teaching purposes (Mayfield et al, 2019). Although numerous studies have indicated that AR promotes enhanced learning (Abbasi, Waseem, & Ashraf, 2017;Akçayır & € Okçe Akçayır, 2017;Amaia, Inigo, Jorge, & Enara, 2016;Billinghurst & Duenser, 2012;Bratitsis, Bardanika, & Ioannou, 2017;Chen, Ho, & Lin, 2015;Li, van der Spek, Hu, & Feijs, 2017;Martinez, Benito, Gonzalez, & Ajuria, 2017;Umer, Nasir, Khan, Ali, & Ahmed, 2017), many educational AR applications suffer from usability issues, especially when their design does not account for the physical and cognitive skills of the target age group (Radu, MacIntyre, & Lourenco, 2016). Researchers have explored educational AR applications to help children learn mathematics and science literacy (Dunleavy, Dede, & Mitchell, 2009), teaching geometric shapes to preschool children (Gecu-Parmaksiz & Delialioglu, 2019), and even to support young students with autism spectrum disorder (ASD) (Lumbreras & Ariel, 2018) and Dyscalculia (Avila-Pesantes et al, 2018).…”
Section: Introductionmentioning
confidence: 99%
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