2017 13th IEEE International Conference on Electronic Measurement &Amp; Instruments (ICEMI) 2017
DOI: 10.1109/icemi.2017.8265843
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Augmented reality based upper limb rehabilitation system

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Cited by 21 publications
(20 citation statements)
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“…In 5 articles, the focus is on patients with musculoskeletal shoulder problems and patients with neurological disorders (eg, stroke) [ 42 , 76 , 80 , 81 , 83 ]. In total, 27 articles do not directly name the proposed target group [ 29 , 34 , 38 , 40 , 43 , 44 , 46 , 51 , 52 , 55 - 57 , 59 , 61 , 65 - 67 , 69 , 70 , 72 , 74 , 78 , 80 , 82 , 84 - 87 ].…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…In 5 articles, the focus is on patients with musculoskeletal shoulder problems and patients with neurological disorders (eg, stroke) [ 42 , 76 , 80 , 81 , 83 ]. In total, 27 articles do not directly name the proposed target group [ 29 , 34 , 38 , 40 , 43 , 44 , 46 , 51 , 52 , 55 - 57 , 59 , 61 , 65 - 67 , 69 , 70 , 72 , 74 , 78 , 80 , 82 , 84 - 87 ].…”
Section: Resultsmentioning
confidence: 99%
“…There are instances in which therapists correct exercises while an HET serves as an aid, as is the case in a videoconferencing system [ 20 , 26 , 29 , 43 ]. Simultaneous correction by HETs and therapists also occur [ 23 , 45 , 46 , 51 , 65 , 73 ]. One example of how correction by an HET is implemented is the use of red and green buttons to indicate right and wrong movements.…”
Section: Resultsmentioning
confidence: 99%
“…The next most common game type was video games (15.4%, 26/169), along with some efforts to develop AR systems (10.1%, 17/169). With respect to AR, most of these studies used cameras and markers on the hand to recreate objects on the screen [28][29][30][31][32][33][34][35][36][37][38][39], although some recent studies used advanced technologies to create a 3D reality [23,40,41].…”
Section: Game Typementioning
confidence: 99%
“…Half of them [8,[29][30][31]33,34,37,55,90,94,[111][112][113][114][115] used only webcams in an attempt to create a home-based and easy-to-use patient system. The other half used either simple cameras [36] or cameras combined with a marker (ie, glove, card) to track the movement [21,39,116], gaming accessories such as PlayStation controllers [117] and Nintendo Wii remote [89], or a customized exoskeleton glove [118] and an eye tracker [38]. One study also included a motion-capture thermal camera [119] for motion detection in an attempt to avoid holding or wearing any controls or devices, which may be challenging and restrictive for the patient.…”
Section: Commercial Sensorsmentioning
confidence: 99%
“…Such graphs reflect the tempo and the stabilization of the upper limb movements of the patient. These serves to supplement the assessment of the therapist aside from the clinical eye alone, and offer an important framework for evaluating recovery of the patient [36]. The works that have been mentioned so far mention about showing the patient data and their visualizations to the patient, but at retrospect could be not optimal, and have many rooms for improvement.…”
Section: Providing Patient Visualization Data To Therapistsmentioning
confidence: 99%