Abstract:Building electronic circuits is one of the most common hands-on activities in learning STEM subjects. Beginning students often find it difficult to translate a circuit schematic into the construction of the physical circuit on a breadboard. In this paper, we describe an Augmented Reality circuit learning software that can provide students with step-by-step instructions by placing virtual circuit components on a physical breadboard. We propose a novel image processing pipeline that can robustly identify the pla… Show more
“…AR technology has been applied in analog circuit analysis [38]- [48], digital circuit analysis [49]- [51], both analog and digital [52], and in circuits using passive components or for placing components on a breadboard [53], [54]. ARCC [38] is an AR application that explains electrical circuit concepts and clarifies misconceptions by analogies.…”
Section: ) Ar Technology In Electrical Engineering Streamsmentioning
confidence: 99%
“…The authors in [53] developed a marker-based application for students to learn about various kinds of circuits such as linear DC circuits, single-phase and three-phase circuits, nonlinear electrical and magnetic circuits, and transformers. An application that can place virtual electrical components on a real breadboard was developed in [54]. The developed algorithm can track the breadboard with an error between 2.13% and 4.88% (see Figure 5).…”
Section: ) Ar Technology In Electrical Engineering Streamsmentioning
confidence: 99%
“…In-house development software is the usage of programming languages to create an application. Examples are Python3 [54] [77], OpenCV [77], JavaScript [75] [105], and PHP [110].…”
Augmented Reality and Virtual Reality are one of the key advances in technology in the last decade. Their usage is rapidly increasing across various contexts. The COVID-19 pandemic and the pressing need for remote learning tools that imitate as close as possible real training environments motivated more research and investigation of AR/VR tools. We present in this work a review of the applications of Augmented Reality (AR) and Virtual Reality (VR) in electrical engineering education. We apply a methodological review of all available publications in this area and classify them according to the application. We ask key research questions regarding these publications. We present recommendations for researchers and educators who want to apply these promising technologies.
“…AR technology has been applied in analog circuit analysis [38]- [48], digital circuit analysis [49]- [51], both analog and digital [52], and in circuits using passive components or for placing components on a breadboard [53], [54]. ARCC [38] is an AR application that explains electrical circuit concepts and clarifies misconceptions by analogies.…”
Section: ) Ar Technology In Electrical Engineering Streamsmentioning
confidence: 99%
“…The authors in [53] developed a marker-based application for students to learn about various kinds of circuits such as linear DC circuits, single-phase and three-phase circuits, nonlinear electrical and magnetic circuits, and transformers. An application that can place virtual electrical components on a real breadboard was developed in [54]. The developed algorithm can track the breadboard with an error between 2.13% and 4.88% (see Figure 5).…”
Section: ) Ar Technology In Electrical Engineering Streamsmentioning
confidence: 99%
“…In-house development software is the usage of programming languages to create an application. Examples are Python3 [54] [77], OpenCV [77], JavaScript [75] [105], and PHP [110].…”
Augmented Reality and Virtual Reality are one of the key advances in technology in the last decade. Their usage is rapidly increasing across various contexts. The COVID-19 pandemic and the pressing need for remote learning tools that imitate as close as possible real training environments motivated more research and investigation of AR/VR tools. We present in this work a review of the applications of Augmented Reality (AR) and Virtual Reality (VR) in electrical engineering education. We apply a methodological review of all available publications in this area and classify them according to the application. We ask key research questions regarding these publications. We present recommendations for researchers and educators who want to apply these promising technologies.
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