2020
DOI: 10.1007/s11423-020-09893-z
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Augmented reality enhanced cognitive engagement: designing classroom-based collaborative learning activities for young language learners

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Cited by 80 publications
(47 citation statements)
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“…10 studies examined AR and VR for writing, e.g., [29][30][31], and another 10 discussed AR and VR enhanced cultural learning, e.g., [32][33][34]. In addition, AR and VR tools were used to promote development of language skills and knowledge such as reading, e.g., [35,36], listening, e.g., [37,38], integral language learning, e.g., [39,40], Chinese character, e.g., [41,42]; grammar learning e.g., [43,44] and English alphabet [45,46].…”
Section: The Data Coding and Analysis Processesmentioning
confidence: 99%
See 1 more Smart Citation
“…10 studies examined AR and VR for writing, e.g., [29][30][31], and another 10 discussed AR and VR enhanced cultural learning, e.g., [32][33][34]. In addition, AR and VR tools were used to promote development of language skills and knowledge such as reading, e.g., [35,36], listening, e.g., [37,38], integral language learning, e.g., [39,40], Chinese character, e.g., [41,42]; grammar learning e.g., [43,44] and English alphabet [45,46].…”
Section: The Data Coding and Analysis Processesmentioning
confidence: 99%
“…Teachers used this application to convert the images into 3D, which enabled students to visualize the learning content. Some researchers developed their own learning content with the help of Unity [24,42,46,[52][53][54][55] and Vuforia [24,52,53,56], it led to these two technical tools were frequently used in language research. Unity was a game engine and Vuforia was a software for users to create AR applications.…”
Section: Technical Tools For Ar/vr-ellmentioning
confidence: 99%
“…They could tell whichever story they wished, present any place, and add any types of multimedia. We believe that the degree of freedom afforded by projects fostered their creativity, and perhaps as Wen (2020) found, the students were motivated to explore the full extent of what was possible knowing their work would be shared with peers.…”
Section: Discussionmentioning
confidence: 92%
“…Some participants might have sought help from their classmates. Wen (2020) found that learning new technology promotes this type of cooperation as students rely on each other for assistance. If cooperative elements had been designed into projects, such as group work projects, more participants might have experienced increased collaboration as other studies such as Reinders and Bonner (2018) and Lin et al (2017) have shown.…”
Section: Discussionmentioning
confidence: 99%
“…VR learning environment can be used as a scaffolding tool to support learning [24]. Equally, considering that AR enhances collaborative learning [101][102][103], a combination of both technologies with traditional board games can benefit students' learning. Both research questions were answered by therapists during structured interviews.…”
Section: Resultsmentioning
confidence: 99%