2023
DOI: 10.1111/jcal.12839
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Augmented‐reality‐enhanced game‐based learning in flipped English classrooms: Effects on students' creative thinking and vocabulary acquisition

Abstract: BackgroundAs the concept of flipped classrooms continues to gain interest across disciplines, more research is needed to strengthen the instructional design by integrating active learning strategies and emerging technologies. Among various possibilities, little is known about how game‐based learning combined with Augmented Reality (AR) can be effectively infused into language education to establish supportive flipped learning contexts.ObjectivesThis study thus proposed an AR‐enhanced game‐based learning (ARGBL… Show more

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Cited by 10 publications
(3 citation statements)
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“…Students' creative thinking ability was significantly elevated with the assistance of ChatGPT-FLGA. The result is consistent with the findings of Hung and Yeh (2023). ChatGPT-FLGA might eliminate people's concerns regarding the decline of students' creative thinking ability caused by ChatGPT (Rong, 2023).…”
Section: Discussionsupporting
confidence: 86%
“…Students' creative thinking ability was significantly elevated with the assistance of ChatGPT-FLGA. The result is consistent with the findings of Hung and Yeh (2023). ChatGPT-FLGA might eliminate people's concerns regarding the decline of students' creative thinking ability caused by ChatGPT (Rong, 2023).…”
Section: Discussionsupporting
confidence: 86%
“…In this work, the broad field of gamification is understood as the implementation of game-like elements to nongame context [38]. Gamification applied to learning environments promises to foster interactivity, involvement, and engagement when implemented in a meaningful and appropriate manner [39][40][41]. Based on the research of Bedwell et al [42], distinct elements of the field of game design were selected as indicators.…”
Section: Selection Of Relevant Parametersmentioning
confidence: 99%
“…Furthermore, adding game elements to the learning design has been suggested to increase student motivation and engagement in the professional education context (Aldemir et al, 2018) and can even lead to the development of skills in adult learners, providing that it is part of a broader teaching strategy (Tay et al, 2022). This is especially true when the game elements are added to a flipped classroom, as the combination in higher education settings has been found to improve student performance and attitude towards flipped classroom (Borit & Stangvaltaite-Mouhat, 2020;Hung & Yeh, 2023). In terms of the circumstances, examining whether these methods are effective in online settings is important, as the new ways of work, introduced during the pandemic, call for flexibility in the workplace.…”
mentioning
confidence: 99%