2016 11th ACM/IEEE International Conference on Human-Robot Interaction (HRI) 2016
DOI: 10.1109/hri.2016.7451858
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Augmented reality eyeglasses for promoting home-based rehabilitation for children with cerebral palsy

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Cited by 11 publications
(5 citation statements)
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“…Munro et al [25] designed an augmented reality game to provide a chance for neurorehabilitation at home for children with cerebral palsy. Electrodes for electromyography and acceleration sensors make up the system.…”
Section: Software Programs and Systems Used In Physical Therapymentioning
confidence: 99%
“…Munro et al [25] designed an augmented reality game to provide a chance for neurorehabilitation at home for children with cerebral palsy. Electrodes for electromyography and acceleration sensors make up the system.…”
Section: Software Programs and Systems Used In Physical Therapymentioning
confidence: 99%
“…In [104] and [114], two different full body touchless rehabilitation systems based on Kinect are proposed. [41] Head movement 3D glasses Amblyopia No Munroe et al [77] Arm gesture HMD Cerebral palsy No Mavs et al [68] Head movement HMD Stroke No Knight et al [61] Entire body Visual on projected images Upper limb prosthetic training Yes Sen et al [108] Entire body 2D screen Stroke No Kato et al [56] Entire body 3D screen Stroke No Avola et al [9] Entire body 2D screen Stroke No Shiratuddin et al [109] Hands 2D screen Stroke No Saini et al [104] Entire body 2D screen Stroke No Sosa et al [114] Entire body 2D screen Multiple sclerosis No García-Martínez et al [40] Hands with specific controller 2D screen Stroke Yes Pei et al [89] Entire body 2D screen Stroke No…”
Section: Gesture Recognition and Pointingmentioning
confidence: 99%
“…The system is composed by a mobile application and a Google Cardboard, i.e., a low cost device able to reproduce virtual reality by means of a smartphone. In [77], the Myo armband [97] is used to perform home-based neurorehabilitation, by an augmented reality game, for children with cerebral palsy. In some contexts, the VR systems are independent from the used devices, as in [68].…”
Section: Gesture Recognition and Pointingmentioning
confidence: 99%
“…Increasing numbers of studies have shown positive rehabilitation outcomes using the combination of sensing technology and interactive gaming or VR environments. 21,22 Munroe et al 23 designed an AR game to provide home-based neurorehabilitation for children with cerebral palsy. The system combines electromyography electrodes and accelerometers in an armband to provide data.…”
Section: Virtual and Augmented Reality Systemsmentioning
confidence: 99%