2018
DOI: 10.1007/978-3-030-02053-8_108
|View full text |Cite
|
Sign up to set email alerts
|

Augmented Reality for Health and Safety Training Program Among Healthcare Workers: An Attempt at a Critical Review of the Literature

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
2

Citation Types

1
8
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
4
2
1

Relationship

1
6

Authors

Journals

citations
Cited by 9 publications
(9 citation statements)
references
References 11 publications
1
8
0
Order By: Relevance
“…This could have essential practical repercussions such as a more rational intervention in health and safety improvement programs within these workplaces. Thus, according to this method of prioritizing risk, it is possible to improve specific training programs using new technologies, such as augmented reality, to improve risk perception itself [64].…”
Section: Discussionmentioning
confidence: 99%
“…This could have essential practical repercussions such as a more rational intervention in health and safety improvement programs within these workplaces. Thus, according to this method of prioritizing risk, it is possible to improve specific training programs using new technologies, such as augmented reality, to improve risk perception itself [64].…”
Section: Discussionmentioning
confidence: 99%
“…This research focused on including close terms related to technology, OSH and healthcare workers, and excluding other terms for technology, such as “robotics” or “virtual reality”, which could have limited the results. This was primarily to avoid the possible inclusion of publications not focused on the healthcare sector in which these technologies are less present [ 85 ]. Moreover, the study of index keywords and, therefore, the topics might not represent the totality of the research carried out in the healthcare sector, as not all the keywords used were MeSH terms.…”
Section: Discussionmentioning
confidence: 99%
“…Simultaneously, educational institutions and researchers have created models and new methodological approaches based on computers and other information and communication technologies (I.C.T.s) to be integrated in the classroom [ 12 ]. These new methodologies search to adapt and develop platforms or applications via gamification or interactive environments, such as virtual reality, according to the organizations, students or professors’ needs [ 23 , 24 ]. All these tools are integrated into a platform or used individually, allowing ubiquitous, electronic or blended learning [ 25 ].…”
Section: Introductionmentioning
confidence: 99%
“…All these tools are integrated into a platform or used individually, allowing ubiquitous, electronic or blended learning [ 25 ]. Previous works have accomplished several functional software applications available for mobile devices focused on nursing students [ 24 , 26 ].…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation