2014
DOI: 10.21307/ijssis-2017-693
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Augmented Reality Game Based Multi-Usage Rehabilitation Therapist For Stroke Patients

Abstract: Abstract-For the surviving stroke patients that are affected physically and mentally, they are required rehabilitation after the stroke. Rehabilitation can be quite expensive on the patient and their families.The augmented reality rehabilitation gaming system aims to decrease the dependency on supervised therapy. This paper presents two augmented reality games. The games focus on rehabilitating stroke patients affected with upper limb disabilities. The games simulate current physical therapy techniques in an i… Show more

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Cited by 18 publications
(8 citation statements)
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“…Of these, 123 were discarded since they did not fulfil the inclusion criteria: Seven papers were not written in English, three were book chapters, 112 were not related to shoulder rehabilitation. A total of 12 articles remained relevant for inclusion, corresponding to nine different AR-based systems for shoulder rehabilitation (see Figure 1): NeuroR [18], ARS [19], RehaBio [20], MirrARbilitation [21,22], ARIS [23,24], AR Games by De Leon et al [25], SleeveAR [26,27], AR Fruit Ninja [28], AR System by Colomer et al [29]. The following section presents an overview of the AR-based reviewed systems for shoulder rehabilitation, as well as an analysis and discussion of their technical and clinical aspects.…”
Section: Overview Technical and Clinical Aspects Of Ar-based Systemsmentioning
confidence: 99%
See 1 more Smart Citation
“…Of these, 123 were discarded since they did not fulfil the inclusion criteria: Seven papers were not written in English, three were book chapters, 112 were not related to shoulder rehabilitation. A total of 12 articles remained relevant for inclusion, corresponding to nine different AR-based systems for shoulder rehabilitation (see Figure 1): NeuroR [18], ARS [19], RehaBio [20], MirrARbilitation [21,22], ARIS [23,24], AR Games by De Leon et al [25], SleeveAR [26,27], AR Fruit Ninja [28], AR System by Colomer et al [29]. The following section presents an overview of the AR-based reviewed systems for shoulder rehabilitation, as well as an analysis and discussion of their technical and clinical aspects.…”
Section: Overview Technical and Clinical Aspects Of Ar-based Systemsmentioning
confidence: 99%
“…The AR Games by De Leon et al [25] ( Figure 1, middle-right) are developed to rehabilitate stroke patients. This system provides an interactive and motivational augmented reality environment and is designed for a home setting.…”
Section: Ars [19]mentioning
confidence: 99%
“…The next most common game type was video games (15.4%, 26/169), along with some efforts to develop AR systems (10.1%, 17/169). With respect to AR, most of these studies used cameras and markers on the hand to recreate objects on the screen [28][29][30][31][32][33][34][35][36][37][38][39], although some recent studies used advanced technologies to create a 3D reality [23,40,41].…”
Section: Game Typementioning
confidence: 99%
“…Overall, 17.8%(30/169) of the studies included webcams and cameras in their systems. Half of them [8,[29][30][31]33,34,37,55,90,94,[111][112][113][114][115] used only webcams in an attempt to create a home-based and easy-to-use patient system. The other half used either simple cameras [36] or cameras combined with a marker (ie, glove, card) to track the movement [21,39,116], gaming accessories such as PlayStation controllers [117] and Nintendo Wii remote [89], or a customized exoskeleton glove [118] and an eye tracker [38].…”
Section: Commercial Sensorsmentioning
confidence: 99%
“…A number of authors [12][13][14][15][16][17][18][19][20][21] have recognized the potentialities of AR-based applications in this specific field. The virtual content is used to: guide the patient arm during the rehabilitation session, give a visual feedback to correct in real-time the movement, furnish scores as well as positive feedback to motivate the patient.…”
Section: Introductionmentioning
confidence: 99%