2024
DOI: 10.4018/979-8-3693-1123-3.ch013
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Augmented Reality Gamification for Promoting Healthy Lifestyles and Wellbeing in Children

Kali Charan Modak,
Sanju Mahawar,
Pallabi Mukherjee

Abstract: In recent years, the merging of augmented reality (AR) technology and gamification has received substantial attention, providing fresh pathways for engaging youngsters in encouraging healthy lifestyles and general well-being. This book chapter delves into the intersection of augmented reality and gamification as a novel method to addressing the growing concerns about childhood health issues. This chapter investigates how these technologies might effectively grab children's interest and empower them to make hea… Show more

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