Proceedings of the International Conference on Indonesian Technical Vocational Education and Association (APTEKINDO 2018) 2018
DOI: 10.2991/aptekindo-18.2018.16
|View full text |Cite
|
Sign up to set email alerts
|

Augmented Reality Technology for Vocational Education the Disruption Era

Abstract: The purpose of this paper is to explain information and communication technology that can support the field of education in the disruption era, namely Augmented Reality (AR). The contribution of AR in education can provide a learning experience. Vocational education is an education that requires balance between acquiring knowledge and building experiences. In this way, AR can be one of the technologies that support vocational education. We will explain the potential case of AR game development in AR game devel… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

0
3
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
4

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
(4 citation statements)
references
References 14 publications
0
3
0
Order By: Relevance
“…Furthermore, it allows students to access learning outside classroom hours and a flexible practicum. In addition, using AR technology in teaching and learning is costeffective (Arief et al, 2018;Diegmann et al, 2015;Ferrer-Torregrosa et al, 2015). Purchasing physical training equipment and materials is usually prohibitively expensive.…”
Section: Discussionmentioning
confidence: 99%
See 2 more Smart Citations
“…Furthermore, it allows students to access learning outside classroom hours and a flexible practicum. In addition, using AR technology in teaching and learning is costeffective (Arief et al, 2018;Diegmann et al, 2015;Ferrer-Torregrosa et al, 2015). Purchasing physical training equipment and materials is usually prohibitively expensive.…”
Section: Discussionmentioning
confidence: 99%
“…AR applications have been shown to help students better understand the content, particularly abstract concepts or hidden objects, by superimposing 360-degree graphics in the natural environment (Arief et al, 2018;Martín-Gutiérrez et al, 2015;Yip et al, 2019). Students generally find it difficult to perceive abstract concepts, leading to misunderstandings that obstruct learning (Saidin et al, 2015).…”
Section: The Benefits Of Using Augmented Reality Technology In Educationmentioning
confidence: 99%
See 1 more Smart Citation
“…Augmented reality technology is a technology that uses 2-dimensional or 3-dimensional virtual objects in a real environment [7]. Smartphone users feel as if they are in their environment that presents an interactive augmented reality that attracts users [8].…”
Section: Introductionmentioning
confidence: 99%