2019
DOI: 10.5194/isprs-archives-xlii-2-w9-557-2019
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Augmented Turin Baroque Atria: Ar Experiences for Enhancing Cultural Heritage

Abstract: <p><strong>Abstract.</strong> This paper presents the most recent developments in a project aimed to the documentation, storage and dissemination of the cultural heritage. The subject of the project are more than 70 Baroque atria in Turin, recognized by critics for their particular unitary vaulted systems Our research team is currently working on digitizing documents and studying ways to enhance and share these results through ICT. In particular, we want to explore possibilities for recognizi… Show more

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Cited by 12 publications
(9 citation statements)
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“…The continuum between real and virtual, realized in this case through physical models, is only one of the devices implemented in the research for the transmission of the built heritage. Other solutions, which could have interesting developments on the case study investigated, used AR systems for interaction with the public (Palma et al 2019)…”
Section: Digital Fabricationmentioning
confidence: 99%
“…The continuum between real and virtual, realized in this case through physical models, is only one of the devices implemented in the research for the transmission of the built heritage. Other solutions, which could have interesting developments on the case study investigated, used AR systems for interaction with the public (Palma et al 2019)…”
Section: Digital Fabricationmentioning
confidence: 99%
“…Unlike VR, it does not replace reality but empowers it by overlapping digital content such as texts, images or holograms on top of the user's environment in real time, changing the idea of fruition into an innovative, dynamic and engaging "experience". In this context, it is possible to mention several Augmented Reality experiences (ArtGlass, 2017;Carrión-Ruiz et al, 2019;Liestøl, 2014;Palma et al, 2019;7reasons Medien GmbH, 2018). In many cases, VR and AR simulations are related to the paradigm of serious game: this concept refers to gaming experiences that allow new ways of learning, characterized by a playful component (Anderson et al, 2010;Candy et al 2014;Liestol, 2014;Pietroni, 2013).…”
Section: Related Workmentioning
confidence: 99%
“…, 2019). Instead, the second one is aimed at the documentation, storage and dissemination of Turin Baroque atria (Palma et al, 2019). The research team is exploring possibilities for recognizing and tracing three-dimensional objects in augmented reality.…”
Section: Related Workmentioning
confidence: 99%