Adjunct Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology 2018
DOI: 10.1145/3266037.3266104
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Augmenting Human Hearing Through Interactive Auditory Mediated Reality

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Cited by 4 publications
(5 citation statements)
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“…Mariette [63] described audio AR as "simply the introduction of artificial sound material into the real world", with a range of characteristics defining different types of audio AR, such as the predominant sensory modality, the spatial characteristics of the sound, the means of presentation, and user tracking/mobility. Such a broad definition encapsulates many other terms and auditory experiences, from different forms of Spatial and Location Based Audio [63,101,12,62,89,85,68,21] to Mediated Reality and Augmented Perception [99,24,107,104,100,111]. Indeed, even the use of "mobile transistor radios or early portable tape players with headphones could both be understood as presenting an augmented reality" [63] as real and virtual content is combined in both cases.…”
Section: Auditory Augmented Reality: Intermixing With Realitymentioning
confidence: 99%
See 1 more Smart Citation
“…Mariette [63] described audio AR as "simply the introduction of artificial sound material into the real world", with a range of characteristics defining different types of audio AR, such as the predominant sensory modality, the spatial characteristics of the sound, the means of presentation, and user tracking/mobility. Such a broad definition encapsulates many other terms and auditory experiences, from different forms of Spatial and Location Based Audio [63,101,12,62,89,85,68,21] to Mediated Reality and Augmented Perception [99,24,107,104,100,111]. Indeed, even the use of "mobile transistor radios or early portable tape players with headphones could both be understood as presenting an augmented reality" [63] as real and virtual content is combined in both cases.…”
Section: Auditory Augmented Reality: Intermixing With Realitymentioning
confidence: 99%
“…Auditory Altered Reality MR audio experiences intended to modify or overwrite reality. Also known as Augmented Audio Reality, and includes Auditory Mediated Reality [99], Warped Reality [100] and auditory equivalents of Substitutional Reality [96]. A notable example is Spence and Shankar's work altering the perception of food with sound [98], the auditory equivalent to MetaCookie+ [78].…”
Section: Acoustic Transparency and Auditory Mixed Realitymentioning
confidence: 99%
“…We hope that our characterisation of current soundscape research in HCI presents an overview of this increasingly relevant theme within HCI research and will result in greater overall clarity, transparency, and replicability of future soundscape research. [121] 2017 DIS [227] 2017 IUI [130] 2017 TEI [32] 2017 UIST [1] 2017 VRST [246] 2018 CHI [71] 2018 CHI [18] 2018 CHI [89] 2018 CHI [186] 2018 CHI Own [238] 2018 CHI [195] 2018 CHI Play [170] 2018 CHI Play [233] 2018 DIS [203] 2018 DIS [16] 2018 DIS [37] 2018 DIS Own [228] 2018 IDC [45] 2018 IDC Own [172] 2018 IDC [150] 2018 MobileHCI Own [190] 2018 MobileHCI [104] 2018 TEI [5] 2018 TEI Own [237] 2018 TEI [220] 2018 TEI [268] 2018 TEI [137] 2018 Ubicomp [264] 2018 Ubicomp Own + Source [252] 2018 Ubicomp Own + Source [166] 2018 UIST Own [243] 2018 UIST Own [241] 2018 UIST Own + Source [29] 2018 UIST Own [157] 2018 UMAP Own [117] 2019 CHI [83] 2019 CHI [31] 2019 CHI [187] 2019 CHI Own [55] 2019 CHI Own [42] 2019 CHI Own [8] 2019 CHI Own…”
Section: Discussionmentioning
confidence: 99%
“…Environments include but are not exclusive to: outside nature, homes, and factory work settings. Nine of the papers included in this category either refer to Schafer's defnition of soundscape as an acoustic environment, include a reference to Truax, or both [60,100,139,169,185,201,209,241,264]. Of these nine, two actively utilise the aspects of soundscapes described by Schafer, i.e., 'keynote', 'signal', and 'soundmark' [139,201].…”
Section: Conceptualisations Of Soundscapementioning
confidence: 99%
“…PAD wearers have to compromise between the amount of external noise they want (for convenience, safety, or social reason) and the acceptable level of distraction or annoyance during the listening. One solution could be to implement the PAD with some automatic voice detector that would adapt the content of the headphones if a speech source is detected in the vicinity of the user [20,107,214]. It can increase environmental awareness while suppressing some undesirable background noise (e.g., engine noise in a train or traffic in the street).…”
Section: Motivation Of the Projectmentioning
confidence: 99%