Proceedings of the 12th International Conference on Interaction Design and Children 2013
DOI: 10.1145/2485760.2485767
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Augmenting play and learning in the primary classroom

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Cited by 21 publications
(15 citation statements)
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“…While a lot of studies on designing classroom technologies focus on facilitating learning activities (e.g., Bodén et al 2013;Charoenying 2008;da Silva et al 2011;Sylla 2013;Zhang et al 2010), only few research explorations also concern designing interactions which demand limited attentional resources from users (the teacher or the students). These works are known in the areas of ambient displaysdisplays designed to present information without requiring focused attention of users (Pousman and Stasko 2006) -, tangible user interfaces -interfaces provide users tangible representations of digital data to interact with (Shaer 2009) -and peripheral interaction (Bakker et al 2014).…”
Section: Related Work 21 Classroom Technologiesmentioning
confidence: 99%
“…While a lot of studies on designing classroom technologies focus on facilitating learning activities (e.g., Bodén et al 2013;Charoenying 2008;da Silva et al 2011;Sylla 2013;Zhang et al 2010), only few research explorations also concern designing interactions which demand limited attentional resources from users (the teacher or the students). These works are known in the areas of ambient displaysdisplays designed to present information without requiring focused attention of users (Pousman and Stasko 2006) -, tangible user interfaces -interfaces provide users tangible representations of digital data to interact with (Shaer 2009) -and peripheral interaction (Bakker et al 2014).…”
Section: Related Work 21 Classroom Technologiesmentioning
confidence: 99%
“…A number of digital origami and educational origami projects encourage shape shifting interaction to help children learn [15,16]. However, these interactions are not extended to a device.…”
Section: Shape Shifting Interaction Building On Bothmentioning
confidence: 99%
“…A number of researchers involved in this research used just paper, in the artistic shape of origami, to engage the users. Boden et al [12] describe a system designed to support augmented play and learning for children. It uses origami and augmented reality with fiducial markers.…”
Section: Related Workmentioning
confidence: 99%