Proceedings of the 7th Balkan Conference on Informatics Conference 2015
DOI: 10.1145/2801081.2801100
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Augmenting User Experience in Virtual Environments Through Haptic Feedback

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Cited by 7 publications
(5 citation statements)
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“…General conclusions related to usability and satisfaction were obtained through usability concerns [13], [18], [39], where the main findings pointed out usability issues, such as the system being suggested to be improved regarding comfort issues [18], or for being too heavy [16]. In some multisensory approaches, users expressed feelings described as scary and invasive (referring to taste stimulus) [28].…”
Section: ) Multisensory Evaluationsmentioning
confidence: 99%
See 1 more Smart Citation
“…General conclusions related to usability and satisfaction were obtained through usability concerns [13], [18], [39], where the main findings pointed out usability issues, such as the system being suggested to be improved regarding comfort issues [18], or for being too heavy [16]. In some multisensory approaches, users expressed feelings described as scary and invasive (referring to taste stimulus) [28].…”
Section: ) Multisensory Evaluationsmentioning
confidence: 99%
“…Despite the fact that it was not identified any standard for usability evaluations across multisensory implementations, they presented usability understandings, valuable for similar further VR multisensory implementation indoors. Some of their insights were related to navigation efficiency [39], successfully adaptability to the developed system [16], and good usability during the interaction with the system [41]. Some limitations raised in literature are related to expectation of more satisfactory haptic interaction [18], the need for more usable, easy to learn, and efficient systems [13], some discomfort [16], and the need for evaluating these systems with non-expert users and in real-world context [13], [21].…”
Section: ) Multisensory Evaluationsmentioning
confidence: 99%
“…These innovative implementations have revealed that users are willing to have multisensory experiences in CH contexts [5], as they have good impressions of multisensory interactions [11], they have increased feelings of presence [12] and they feel more involved during their visits [13]. Regarding the overall multisensory experiences, good results have been demonstrated regarding satisfaction [11]- [17], sense of presence (or immersion) [14], [15], [17]- [19], acquired knowledge and interpretation [15], [18], and value of the experience in different dimensions such as quality of the experience [11], [16], [17] or intercultural exchange [9].…”
Section: Introductionmentioning
confidence: 99%
“…Immersive [6][7][8], [9][10][11], [12], [13][14], [15][16], [17], [18], [19][20], [21][22], [23][24] Non-immersive [25], [26], [27][28], [29], [30][31], [32][33], [34] Semi-immersive [35], [36][37][38][39][40], [41][42], [43], [44] In the ‗‗Museum of Pure Form'' [6][7][8] project, a virtual museum was created where users are allowed to have an immersive experience of interacting with an art piece by nestling before that art piece. A project entitled -CREATE‖ [9][10][11] was developed for creation and maneuvering of virtual worlds by using actual data source and integrating auditory and other haptic senses.…”
Section: Project Referencementioning
confidence: 99%
“…A project entitled "Hapto-visual and Auditory Rendering," combined the senses of sight, hearing, and touch for museum visitors [30][31]. The multisensory study "The Reconstructed Historical City of Tomis," was developed to provide various assistance with the help of haptic devices in Romania [32][33]. A study on one more project to provide a multisensory experience was presented in [34].…”
Section: Project Referencementioning
confidence: 99%