2017
DOI: 10.1007/978-3-319-71649-7_17
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Automated Adaptation and Assessment in Serious Games: A Portable Tool for Supporting Learning

Abstract: Abstract. We introduce the Adaptation and Assessment (TwoA) component, an open-source tool for serious games, capable of adjusting game difficulty to player skill level. Technically, TwoA is compliant with the RAGE (Horizon 2020) game component architecture, which offers seamless portability to a variety of popular game development platforms. Conceptually, TwoA uses a modified version of the Computer Adaptive Practice algorithm. Our version offers two improvements over the original algorithm. First, the TwoA i… Show more

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Cited by 11 publications
(13 citation statements)
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“…Among many RSCAA-compliant components currently available in the gamecomponents.eu portfolio, we will use the TwoA (Adaptation + Assessment) component [16], which uses a fuzzy-logic based algorithm for the real-time adaptation of task difficulty to user skill. The TwoA component assumes that there are multiple tasks of varying difficulty levels, which ideally can be controlled parametrically.…”
Section: Real-world Implementations Of the Rcsaamentioning
confidence: 99%
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“…Among many RSCAA-compliant components currently available in the gamecomponents.eu portfolio, we will use the TwoA (Adaptation + Assessment) component [16], which uses a fuzzy-logic based algorithm for the real-time adaptation of task difficulty to user skill. The TwoA component assumes that there are multiple tasks of varying difficulty levels, which ideally can be controlled parametrically.…”
Section: Real-world Implementations Of the Rcsaamentioning
confidence: 99%
“…Through continued re-iteration of task difficulty and player's expertise level, it guides the player along the optimal learning curve. A detailed description of the adaptation mechanism is given in [16]. The C# implementation of the TwoA component has been extensively described elsewhere [6].…”
Section: Real-world Implementations Of the Rcsaamentioning
confidence: 99%
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“…The section offers a short overview of the Computerized Adaptive Practice (CAP) algorithm. A more detailed discussion is available in [2,26]. CAP assumes that the game contains a set of playable single-player problems.…”
Section: Adaptation and Assessment Algorithms In Capmentioning
confidence: 99%