2014
DOI: 10.1007/978-3-319-13563-2_64
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Automated Design of Architectural Layouts Using a Multi-Objective Evolutionary Algorithm

Abstract: Abstract. The internal layouts of buildings in video games are usually designed by hand, but the increasingly expansive and realistic nature of virtual worlds introduces scalability issues which make manual design methods impractical. We present a new methodology that uses a multiobjective evolutionary algorithm to automatically generate building layouts. The method accepts highly versatile input constraints, encoding layouts using a flexible binary tree representation and evaluating them on a range of criteri… Show more

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