Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play 2022
DOI: 10.1145/3505270.3558343
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Automated Evaluation of Game Experience based on Game Dynamics and Motives for Play

Abstract: This paper describes an automated evaluation of the overall game experience using a synthetic agent, that we contextualize for First-Person Shooter games. This evaluation method is based on the characterization of the game experience through dynamics of major FPS games. We define dynamics as sequences of events that are meaningful for the player during the game session. As they trigger players' emotional responses, and influence their overall enjoyment and motivation, we classify them according to Motives for … Show more

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