2017 IEEE Conference on Computational Intelligence and Games (CIG) 2017
DOI: 10.1109/cig.2017.8080442
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Automated game design learning

Abstract: While general game playing is an active field of research, the learning of game design has tended to be either a secondary goal of such research or it has been solely the domain of humans. We propose a field of research, Automated Game Design Learning (AGDL), with the direct purpose of learning game designs directly through interaction with games in the mode that most people experience games: via play. We detail existing work that touches the edges of this field, describe current successful projects in AGDL an… Show more

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Cited by 6 publications
(2 citation statements)
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“…Osborn et al [32] proposed automated game design learning, an approach that makes use of emulated games to learn a representation of the game's structure [33] and rules [34]. This approach is most similar to our work in terms of deriving a complete model of game structure and rules.…”
Section: G Automated Game Designmentioning
confidence: 92%
“…Osborn et al [32] proposed automated game design learning, an approach that makes use of emulated games to learn a representation of the game's structure [33] and rules [34]. This approach is most similar to our work in terms of deriving a complete model of game structure and rules.…”
Section: G Automated Game Designmentioning
confidence: 92%
“…In this paper we focus on machine-learned game representations. Osborn et al (2017b) propose automated game design learning, an approach that makes use of emulated games to learn a representation of the game's structure (Osborn, Summerville, and Mateas 2017a) and rules (Summerville, Osborn, and Mateas 2017). This approach is most similar to our own in terms of deriving a complete model of game structure and rules.…”
Section: Automated Game Designmentioning
confidence: 99%