2021 36th IEEE/ACM International Conference on Automated Software Engineering Workshops (ASEW) 2021
DOI: 10.1109/asew52652.2021.00024
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Automated game testing using computer vision methods

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Cited by 9 publications
(1 citation statement)
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“…However, since games are commonly built incrementally, both approaches are not only time-consuming but also expensive and error-prone, as testers have to re-validate the same program in updated program versions repeatedly [29,32]. Various approaches for generating tests automatically have been proposed, such as combining reinforcement learning with computer vision techniques [28], employing evolutionary search to find simulation traces [6] or combining reinforcement learning with evolutionary algorithms and multi-objective optimisation [40]. To tackle the challenges of heavy program randomisation inherent to games, Neatest evolves test cases in the form of neural networks that produce input sequences dynamically based on the current state of the program [12].…”
Section: Related Workmentioning
confidence: 99%
“…However, since games are commonly built incrementally, both approaches are not only time-consuming but also expensive and error-prone, as testers have to re-validate the same program in updated program versions repeatedly [29,32]. Various approaches for generating tests automatically have been proposed, such as combining reinforcement learning with computer vision techniques [28], employing evolutionary search to find simulation traces [6] or combining reinforcement learning with evolutionary algorithms and multi-objective optimisation [40]. To tackle the challenges of heavy program randomisation inherent to games, Neatest evolves test cases in the form of neural networks that produce input sequences dynamically based on the current state of the program [12].…”
Section: Related Workmentioning
confidence: 99%