DOI: 10.17760/d20335186
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Automated playtesting of platformer games using reinforcement learning

Abstract: Platformer games are popular in the video game industry and their design require much efforts from game companies. As part of the design process, playtesting is key for improving the gameplay before game release. Playtesting is the quality assurance phase of the game development cycle where people are hired to play the game, report bugs and provide feedback regarding the playability of the game. This feedback could be used for game balancing (process of tuning game rules to prevent them from being ineffective … Show more

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