Abstract:The automatic generation of game mechanics is nowadays one of the most complex challenges within procedural content generation (PCG), even being considered by itself as automatic game generation in the literature. Previous works have contributed with research papers related to PCG in general, and, in particular, the generation of game mechanics from a specification written in a game description language (GDL). One primary reference is the Ludii general game system that allows to generate new mechanics for two-… Show more
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