2018
DOI: 10.1007/978-3-319-94277-3_72
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Automated vs Human Recognition of Emotional Facial Expressions of High-Functioning Children with Autism in a Diagnostic-Technological Context: Explorations via a Bottom-Up Approach

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Cited by 5 publications
(10 citation statements)
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“…Studies demonstrated high levels of heterogeneity across tasks used to assess diagnostic discriminative ability, the type of technology used to implement them, primary metrics evaluated and developmental domains assessed. Tasks were presented on portable technologies, such as laptops ( H. Li & Leung, 2020 ; Lu et al, 2019 ), tablet computers ( Anzulewicz et al, 2016 ; Bovery et al, 2021 ; Campbell et al, 2019 ; Carlsson et al, 2018 ; Carpenter et al, 2021 ; Chen et al, 2019 ; Chetcuti et al, 2019 ; Dawson et al, 2018 ; Fleury et al, 2013 ; Gale et al, 2019 ; Jones et al, 2018 ; Mahmoudi-Nejad et al, 2017 ; Ruta et al, 2017 ), smartphones ( Mahmoudi-Nejad et al, 2017 ; Rafique et al, 2019 ; Zhao & Lu, 2020 ), intelligent toys ( Moradi et al, 2017 ) and digital audio recorders ( Nakai et al, 2014 ; Wijesinghe et al, 2019 ), and non-portable technologies, such as desktop computers ( Aresti-Bartolome et al, 2015 ; Borsos & Gyori, 2017 ; Chaminade et al, 2015 ; Crippa et al, 2013 ; Deschamps et al, 2014 ; Dowd et al, 2012 ; Gardiner et al, 2017 ; Gyori et al, 2018 ; Hetzroni et al, 2019 ; J. Li et al, 2020 ; P. Li et al, 2016 ; Lin et al, 2013 ; Martin et al, 2018 ; Veenstra et al, 2012 ) and VR platforms of varying sophistication ( Jung et al, 2006 ; Jyoti & Lahiri, 2020 ; Alcañiz Raya et al, 2020 ;…”
Section: Resultsmentioning
confidence: 99%
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“…Studies demonstrated high levels of heterogeneity across tasks used to assess diagnostic discriminative ability, the type of technology used to implement them, primary metrics evaluated and developmental domains assessed. Tasks were presented on portable technologies, such as laptops ( H. Li & Leung, 2020 ; Lu et al, 2019 ), tablet computers ( Anzulewicz et al, 2016 ; Bovery et al, 2021 ; Campbell et al, 2019 ; Carlsson et al, 2018 ; Carpenter et al, 2021 ; Chen et al, 2019 ; Chetcuti et al, 2019 ; Dawson et al, 2018 ; Fleury et al, 2013 ; Gale et al, 2019 ; Jones et al, 2018 ; Mahmoudi-Nejad et al, 2017 ; Ruta et al, 2017 ), smartphones ( Mahmoudi-Nejad et al, 2017 ; Rafique et al, 2019 ; Zhao & Lu, 2020 ), intelligent toys ( Moradi et al, 2017 ) and digital audio recorders ( Nakai et al, 2014 ; Wijesinghe et al, 2019 ), and non-portable technologies, such as desktop computers ( Aresti-Bartolome et al, 2015 ; Borsos & Gyori, 2017 ; Chaminade et al, 2015 ; Crippa et al, 2013 ; Deschamps et al, 2014 ; Dowd et al, 2012 ; Gardiner et al, 2017 ; Gyori et al, 2018 ; Hetzroni et al, 2019 ; J. Li et al, 2020 ; P. Li et al, 2016 ; Lin et al, 2013 ; Martin et al, 2018 ; Veenstra et al, 2012 ) and VR platforms of varying sophistication ( Jung et al, 2006 ; Jyoti & Lahiri, 2020 ; Alcañiz Raya et al, 2020 ;…”
Section: Resultsmentioning
confidence: 99%
“…In total, 21 studies (55.3%) used gamified tasks ( Anzulewicz et al, 2016 ; Aresti-Bartolome et al, 2015 ; Carlsson et al, 2018 ; Chaminade et al, 2015 ; Chen et al, 2019 ; Chetcuti et al, 2019 ; Crippa et al, 2013 ; Deschamps et al, 2014 ; Dowd et al, 2012 ; Fleury et al, 2013 ; Gale et al, 2019 ; Gardiner et al, 2017 ; Hetzroni et al, 2019 ; Jones et al, 2018 ; P. Li et al, 2016 ; H. Li & Leung, 2020 ; Lu et al, 2019 ; Mahmoudi-Nejad et al, 2017 ; Rafique et al, 2019 ; Ruta et al, 2017 ; Veenstra et al, 2012 ), making these the most common type of performance-based tasks to detect autism risk in early childhood. Other types of assessments included video recording of children’s behaviours while they viewed or interacted with stimuli presented on a screen ( n = 9; 23.7%) ( Borsos & Gyori, 2017 ; Bovery et al, 2021 ; Campbell et al, 2019 ; Carpenter et al, 2021 ; Dawson et al, 2018 ; Gyori et al, 2018 ; J. Li et al, 2020 ; Martin et al, 2018 ; Zhao & Lu, 2020 ), tasks using VR platforms ( n = 4; 10.5%) ( Jung et al, 2006 ; Jyoti & Lahiri, 2020 ; Alcañiz Raya et al, 2020 ; Shahab et al, 2017 ) and audio recording of children’s speech ( n = 2; 5.2%) ( Nakai et al, 2014 ; Wijesinghe et al, 2019 ). One study used a toy car with an embedded accelerometer to record the child’s movement characteristics while they played with the toy ( Moradi et al, 2017 ).…”
Section: Resultsmentioning
confidence: 99%
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“…Applied Intelligence [Marchi et al 2019, Dapogny et al 2018, Piana et al 2021, Silva et al 2021, Garcia-Garcia et al 2019, Yaneva et al 2018, Reyes et al 2020, Gomez et al 2018, Gyori et al 2018, Silva et al 2019, Ghanouni et al 2021, Anzalone et al 2019, Kirst et al 2022 Existem diversas abordagens do uso da IA, como Aprendizado de Máquina (AM), Reconhecimento de Padrões (RP), Sistema Multiagente (SM) e Visão Computacional (VC). Inclusive, também foi identificado o uso de Ontologia de Domínio para classificar e definir construtos para jogos sérios, que podem ser aplicados em combinac ¸ão com AM e SM.…”
Section: Et01unclassified
“…The present study is part of a research-and-development project with the long-term aim of developing and validating the concept and prototype of a social serious-gamebased digital system for the screening of high-functioning cases of ASD among children at kindergarten age [58][59][60][61]. A partial prototype of the screening system is under validation and further development; the data analyzed in the present study were collected with this prototype.…”
Section: Introductionmentioning
confidence: 99%