Abstract:This paper presents a method to recognize badminton action from depth map sequences acquired by Microsoft Kinect sensor. Badminton is one of Malaysia’s most popular, but there is still lack of research on action recognition focusing on this sport. In this research, bone orientation details of badminton players are computed and extracted in order to form a bag of quaternions feature vectors. After conversion to log-covariance matrix, the system is trained and the badminton actions are classified by a support ve… Show more
“…In [ 86 ], researchers recognized ten badminton actions from 300 depth map sequences acquired by the Microsoft Kinect sensor. Skeleton orientation details of badminton players were computed and extracted to form a bag of quaternions feature vectors.…”
Section: Har Implementation In Different Sportsmentioning
“…In [ 86 ], researchers recognized ten badminton actions from 300 depth map sequences acquired by the Microsoft Kinect sensor. Skeleton orientation details of badminton players were computed and extracted to form a bag of quaternions feature vectors.…”
Section: Har Implementation In Different Sportsmentioning
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