2009 International Conference on Natural Language Processing and Knowledge Engineering 2009
DOI: 10.1109/nlpke.2009.5313787
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Automatic generation of narrative content for digital games

Abstract: Abstract:Interactive simulation games used for training usually require a large amount of coherent narrative content. An effective and efficient solution to the narrative content creation problem is to use Natural Language Generation (NLG) systems. The use of NLG systems, however, requires sophisticated linguistic and sometimes programming knowledge. For this reason, NLG systems are typically not accessible to the game designers who write narrative content. We have designed and implemented a visual environment… Show more

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Cited by 2 publications
(1 citation statement)
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“…Some are general purpose engines such as FUF [3] and Penman [8], which can be programmed with various linguistic rules. We used SimpleNLG [4] and our Authoring Tool NLG System [1] for sentence realization, and to generate sentence. Using the pattern definitions from the previous sections, we designed a simple surface realization component for our model.…”
Section: Surface Realizationmentioning
confidence: 99%
“…Some are general purpose engines such as FUF [3] and Penman [8], which can be programmed with various linguistic rules. We used SimpleNLG [4] and our Authoring Tool NLG System [1] for sentence realization, and to generate sentence. Using the pattern definitions from the previous sections, we designed a simple surface realization component for our model.…”
Section: Surface Realizationmentioning
confidence: 99%