2010
DOI: 10.1016/j.artint.2010.05.005
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Automatically generating personalized user interfaces with Supple

Abstract: Today's computer-human interfaces are typically designed with the assumption that they are going to be used by an able-bodied person, who is using a typical set of input and output devices, who has typical perceptual and cognitive abilities, and who is sitting in a stable, warm environment. Any deviation from these assumptions may drastically hamper the person's effectiveness-not because of any inherent barrier to interaction, but because of a mismatch between the person's effective abilities and the assumptio… Show more

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Cited by 358 publications
(276 citation statements)
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References 67 publications
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“…Project SUPPLE [6] currently enables to automatically generate user interfaces. It is possible to provide SUPPLE with data that are required to be entered by a user (specifying the type of data, name, allowed and expected values) and SUPPLE provides a user interface optimized for a specific user [7] enabling the user to enter the required data.…”
Section: State Of the Artmentioning
confidence: 99%
“…Project SUPPLE [6] currently enables to automatically generate user interfaces. It is possible to provide SUPPLE with data that are required to be entered by a user (specifying the type of data, name, allowed and expected values) and SUPPLE provides a user interface optimized for a specific user [7] enabling the user to enter the required data.…”
Section: State Of the Artmentioning
confidence: 99%
“…(Buttons could be made smaller to increase times, but the argument does not depend on the scale of the grid -and even with small buttons, one eventually runs out of physical space.) On a graphical user interface, and some devices with dynamic (e.g., illuminated) button labels, it is possible to have soft buttons that "recycle" space, as not all buttons need to be visible at the same time (Gajos & Weld, 2004), however this does not change the geometric trade-off -it just increases the number of buttons.…”
Section: C17 Exploring the Cross Over Effect Furthermentioning
confidence: 99%
“…As a result the mouse cursor moves in a diagonal direction. 5 In two initial experiments, we recorded the mouse trajectories of an adult subject with cerebral palsy using the Camera Mouse. In the first experiment, circular targets appeared on the screen and the user was asked to move the mouse pointer to the highlighted target.…”
Section: Experiences With Usersmentioning
confidence: 99%
“…One way to address the problem of varying user movement abilities is to design adaptive user interfaces [5,7]. Such interfaces can change their configuration to better suit the individual user.…”
Section: Introductionmentioning
confidence: 99%