2015 IEEE 18th International Conference on Intelligent Transportation Systems 2015
DOI: 10.1109/itsc.2015.275
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Automation of a T-intersection Using Virtual Platoons of Cooperative Autonomous Vehicles

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Cited by 33 publications
(12 citation statements)
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“…For the coordination of AVs in intersections, various solutions have been proposed, e.g., those based on multi-agent systems [2], hybrid system theory [3], virtual platooning [4] and model predictive control (MPC) [5], [6], [7].…”
Section: A Related Workmentioning
confidence: 99%
“…For the coordination of AVs in intersections, various solutions have been proposed, e.g., those based on multi-agent systems [2], hybrid system theory [3], virtual platooning [4] and model predictive control (MPC) [5], [6], [7].…”
Section: A Related Workmentioning
confidence: 99%
“…In this section, we focus our attention on the backbone of our system: the virtual platoon technique [9]. This method allows to compare the distances between two or more vehicles to a common point, even if they are not lying on the same lane.…”
Section: Virtual Platooningmentioning
confidence: 99%
“…In this paper, a decision making method for crossing a roundabout based on an high definition map and virtual platooning is proposed. One of the main advantages of virtual platooning [9] is to allow a single platooning control law to be adapted to several scenarios such as intersection crossing or lane merging. The aim of this paper is to generalize this concept to roundabout crossing.…”
Section: Introductionmentioning
confidence: 99%
“…Reactive coordination protocols are popular in the literature because of its low computational burden. Solutions based on navigation functions [5], virtual vehicles [6] or virtual platoons [7] have been presented in the past. Optimization has also been exploited in decentralized form.…”
Section: Introductionmentioning
confidence: 99%
“…The concept of virtual vehicle denotes techniques that exploit phantom vehicles to reach cooperation among CAVs, and it was first presented in [6], where virtual vehicles were generated by mapping cars on their targeted lane. This criterion is also used in [12] and is slightly extended in [7] by making use of scaled traveled distances to generate virtual vehicles.…”
Section: Introductionmentioning
confidence: 99%