Proceedings of the 20th International Conference on 3D Web Technology 2015
DOI: 10.1145/2775292.2775305
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Autonomous agents and avatars in REVERIE's virtual environment

Abstract: In this paper, we describe the enactment of autonomous agents and avatars in the web-based social collaborative virtual environment of REVERIE that supports natural, human-like behavior, physical interaction and engagement. Represented by avatars, users feel immersed in this virtual world in which they can meet and share experiences as in real life. Like the avatars, autonomous agents that may act in this world are capable of demonstrating human-like non-verbal behavior and facilitate social interaction. We de… Show more

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Cited by 9 publications
(9 citation statements)
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“…REVERIE emphasizes non-verbal, social and emotional perception, autonomous interaction and behavioural recognition features [23]. The system can capture the user facial expression, gaze and voice, and interacts with them through an ECA's body, face gestures and voice commands.…”
Section: Interaction With the Autonomous Agentmentioning
confidence: 99%
“…REVERIE emphasizes non-verbal, social and emotional perception, autonomous interaction and behavioural recognition features [23]. The system can capture the user facial expression, gaze and voice, and interacts with them through an ECA's body, face gestures and voice commands.…”
Section: Interaction With the Autonomous Agentmentioning
confidence: 99%
“…Kanav Kahol [12] proposes that using sensitivity cue to convey the part's effective information, such as size, shape, texture and material. Fons Kuijk and Konstantions C [13] constructed the agents in a virtual environment and make them like human being perceive and communication. Inspired by agent, we make our virtual hand become the agent and which have perceive and grasping in assembly system.…”
Section: Related Workmentioning
confidence: 99%
“…agree or disagree) both spoken input and player head movements (nod/shake) are accepted. REVERIE's Speech Recognition functionality supplies information on spoken input and User Affect Analysis functionality supplies head nod/shake input [8]. REVERIE's Reasoning Framework provides the control functionality for Simon [9].…”
Section: Development Of Simon Says Gamementioning
confidence: 99%