2022
DOI: 10.4467/20843860pk.22.038.17092
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Avant-Garde, Emergency, and Digital Games Discourse

Abstract: What may be considered as the greatest emergency in the contemporary world is the lack of a sense of emergency; the prevailing feeling that everything is fine, that, despite ongoing crises, we live in the only acceptable system, and it is impossible to imagine any alternative to it. Mainstream digital games, by offering repetitive, standardised, and predictable forms of gameplay, by focusing on technological advancement, and by exploiting workers in large corporations, became a part of that emergency. Accordin… Show more

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