2022
DOI: 10.1016/j.compedu.2022.104643
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Avatar customization orientation and undergraduate-course outcomes: Actual-self avatars are better than ideal-self and future-self avatars

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Cited by 15 publications
(3 citation statements)
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“…The Proteus effect suggests that individuals in a virtual environment adjust their behaviors based on the characteristics of their respective avatars [46]. Leveraging the Proteus effect to deliberately influence their behaviors is called avatar-focused gamification [47], which has been explored as a fruitful approach to improving educational experiences and outcomes. For instance, Oyanagi et al investigated the effect of an artistlike avatar on the score of creativity on brainstorming through an experiment, and some of the participants reported that the avatar's appearance affected their thinking during the task execution [48].…”
Section: Limitationsmentioning
confidence: 99%
“…The Proteus effect suggests that individuals in a virtual environment adjust their behaviors based on the characteristics of their respective avatars [46]. Leveraging the Proteus effect to deliberately influence their behaviors is called avatar-focused gamification [47], which has been explored as a fruitful approach to improving educational experiences and outcomes. For instance, Oyanagi et al investigated the effect of an artistlike avatar on the score of creativity on brainstorming through an experiment, and some of the participants reported that the avatar's appearance affected their thinking during the task execution [48].…”
Section: Limitationsmentioning
confidence: 99%
“…In prior research, scholars discovered that despite technical limitations, people prefer to be in control of their avatar design [20]; avatar customization can make digital gaming experiences more enjoyable [21]; and people actually spend a great deal of time customizing their avatars to represent identity-related characteristics when interacting with others online [22][23][24]. Researchers investigating this phenomenon have investigated how circumstances, present emotions, and the desire to impress might lead to the construction of different roles.…”
Section: Subsection Avatar In Virtual Social Environmentmentioning
confidence: 99%
“…As a result, users consider their avatars to be similar to themselves, despite the fact that the avatar development criteria might vary. Ratan and Dawson [24] have pointed out that users interact with self-similar avatars on both the psychological and the physical level and that users identify themselves via the process of avatar development. Vasalou et al showed that when participants used self-similar avatars, performance on individual and team tasks increased, and interaction with avatars increased [33].…”
Section: Subsection Avatar Customization and Similaritymentioning
confidence: 99%