2023
DOI: 10.1371/journal.pone.0266212
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Avatar error in your favor: Embodied avatars can fix users’ mistakes without them noticing

Abstract: In immersive Virtual Reality (VR), users can experience the subjective feeling of embodiment for the avatar representing them in a virtual world. This is known to be strongly supported by a high Sense of Agency (SoA) for the movements of the avatar that follows the user. In general, users do not self-attribute actions of their avatar that are different from the one they actually performed. The situation is less clear when actions of the avatar satisfies the intention of the user despite distortions and noticea… Show more

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Cited by 2 publications
(1 citation statement)
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“…The opposite manipulation, where the last two movements would be replayed in the correct order, would be helping the participants and should therefore lead to better performance for the last two movements recall in trials with avatar's movement manipulation than without manipulation. Based on previous work comparing avatar manipulations for helping or hindering movement [17,24,40], the self-avatar follower effect might even be more likely to occur in such case. Such system could find an application for assisting VR users in performing complex tasks, such as learning series of gestures (e.g., surgical procedures, aerospatial training), or to guide them though different exercises (e.g., reeducation sessions).…”
Section: Discussionmentioning
confidence: 99%
“…The opposite manipulation, where the last two movements would be replayed in the correct order, would be helping the participants and should therefore lead to better performance for the last two movements recall in trials with avatar's movement manipulation than without manipulation. Based on previous work comparing avatar manipulations for helping or hindering movement [17,24,40], the self-avatar follower effect might even be more likely to occur in such case. Such system could find an application for assisting VR users in performing complex tasks, such as learning series of gestures (e.g., surgical procedures, aerospatial training), or to guide them though different exercises (e.g., reeducation sessions).…”
Section: Discussionmentioning
confidence: 99%