020 1st International Conference on Communications, Control Systems and Signal Processing (CCSSP) 2020
DOI: 10.1109/ccssp49278.2020.9151528
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Avatar-Facilitated Therapy and Virtual Reality: Next-Generation of Functional Rehabilitation Methods

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Cited by 7 publications
(3 citation statements)
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“…The idea of introducing gamification into the therapeutic protocol of upper limbs rehabilitation was created to motivate patients during the rehabilitation programs. There are numerous studies looking for ways to develop serious games for rehabilitation, including what our team did, aiming at creating serious games in a virtual reality environment [39]. Several serious games for rehabilitation projects have appeared and showed a wide general interest in improving and sustaining virtual reality technology [8,40,41].…”
Section: Related Workmentioning
confidence: 99%
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“…The idea of introducing gamification into the therapeutic protocol of upper limbs rehabilitation was created to motivate patients during the rehabilitation programs. There are numerous studies looking for ways to develop serious games for rehabilitation, including what our team did, aiming at creating serious games in a virtual reality environment [39]. Several serious games for rehabilitation projects have appeared and showed a wide general interest in improving and sustaining virtual reality technology [8,40,41].…”
Section: Related Workmentioning
confidence: 99%
“…The exer-game focused on pinching gestures, supporting three tasks: (a) open-hand; (b) pinch position and (c) open-hand. The researchers in [39] developed fruit-based games and a runner game for rehabilitation of post-stroke upper limbs using Kinect with Oculus Rift HMD. The researchers in [23] were interested in cognitive rehabilitation and used only Oculus Go HMD.…”
Section: Related Workmentioning
confidence: 99%
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