Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems 2020
DOI: 10.1145/3334480.3382965
|View full text |Cite
|
Sign up to set email alerts
|

Avoiding Collisions when Interacting with Levitating Particle Displays

Abstract: Levitating particle displays are an emerging technology where content is composed of physical pixels. Unlike digital displays, manipulating the content is not straightforward because physical constraints affect the placement and movement of each particle: dragging a particle may cause it to collide with others along its movement path. We describe initial work into four new interaction techniques that allow users to avoid collisions when directly manipulating display content. Techniques such as these are requir… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
5
0

Year Published

2020
2020
2022
2022

Publication Types

Select...
3
2

Relationship

0
5

Authors

Journals

citations
Cited by 5 publications
(5 citation statements)
references
References 12 publications
0
5
0
Order By: Relevance
“…While the pipeline provides a self-contained system enabling novel types of levitated applications, its individual components can be improved and further generalized in the future. Our evaluation showed how the inclusion of collision avoidance strategies [28] to the Assemble stage could prevent some failure cases. In addition, adopting recent levitation algorithms like GS-PAT [12] could further increase robustness and provide full PoV content support (i.e.…”
Section: Limitations and Future Workmentioning
confidence: 95%
See 1 more Smart Citation
“…While the pipeline provides a self-contained system enabling novel types of levitated applications, its individual components can be improved and further generalized in the future. Our evaluation showed how the inclusion of collision avoidance strategies [28] to the Assemble stage could prevent some failure cases. In addition, adopting recent levitation algorithms like GS-PAT [12] could further increase robustness and provide full PoV content support (i.e.…”
Section: Limitations and Future Workmentioning
confidence: 95%
“…a bead going near/through a thread primitive). Thus, collision avoidance mechanisms for levitation [28] should be considered to avoid these cases. In other cases, failures could be related to specifically ill-posed arrangements of the traps (some arrangements lead to destructive interference [19]), which can be alleviated using alternative levitation algorithms (e.g., IBP [15] or GS-PAT [12]).…”
Section: Technical Evaluationmentioning
confidence: 99%
“…Several practical aspects have been explored around such displays, such as selection [Freeman et al 2018] and manipulation techniques [Bachynskyi et al 2018], content detection and initialisation [Fender et al 2021] or collision avoidance [Reynal et al 2020].…”
Section: Acoustic Levitationmentioning
confidence: 99%
“…Minimum distances between particles must be considered to disambiguate the specific particle being selected, as well as to allow enough space for the users' hands and fingers. Collision avoidance algorithms should also be considered [43].…”
Section: Manipulating Independent Particlesmentioning
confidence: 99%