2022
DOI: 10.1109/access.2022.3195527
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AVQBits—Adaptive Video Quality Model Based on Bitstream Information for Various Video Applications

Abstract: We acknowledge the Open Access Publication Fund of the Technische Universität Ilmenau for support in covering the publication costs.

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Cited by 13 publications
(4 citation statements)
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References 94 publications
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“…Considering the spherical characteristics of 360 • videos, specialized metrics have been introduced, including sphere PSNR, Weighted to Spherically PSNR [90], and multiscale weighted-sphere uniform SSIM [91], among others. Dziembowski et al [92] introduced a novel objective quality metric called immersive video PSNR, which incorporates two techniques for assessing quality loss in common immersive video distortions: the corresponding pixel shift and the global component difference.…”
Section: Qoe Assessment and Predictionmentioning
confidence: 99%
See 1 more Smart Citation
“…Considering the spherical characteristics of 360 • videos, specialized metrics have been introduced, including sphere PSNR, Weighted to Spherically PSNR [90], and multiscale weighted-sphere uniform SSIM [91], among others. Dziembowski et al [92] introduced a novel objective quality metric called immersive video PSNR, which incorporates two techniques for assessing quality loss in common immersive video distortions: the corresponding pixel shift and the global component difference.…”
Section: Qoe Assessment and Predictionmentioning
confidence: 99%
“…The MOS was estimated for a catalog of 25 different videos, and the model's generalization performance across the entire catalog was evaluated by training on the shortest video session, resulting in an average root mean square error of 1.05 for MOS estimation. Rao et al [90] introduced a versatile, bitstream-based video quality model that is applicable in various contexts, including video service monitoring, video encoding quality evaluation, gaming video QoE assessment, and omnidirectional video quality evaluation. Dinaki et al [98] used indicators such as playtime, average buffering length, buffering frequency, average bitrate, and happiness score to predict video QoE before displaying the effects on the client's screen.…”
Section: Qoe Assessment and Predictionmentioning
confidence: 99%
“…An attempt to develop a somewhat unified model for VQA can be found in [40], where the authors develop different instances of the AVQBits algorithm. The authors claim that the algorithm can be used to assess video quality in different contexts, such as video service monitoring, evaluation of video encoding quality, gaming video QoE, and omnidirectional video quality.…”
Section: Related Workmentioning
confidence: 99%
“…SROCC PCC PSNR 0.695 0.6685 SSIM [16] 0.4494 0.4526 MS-SSIM [17] 0.4898 0.4673 FSIM [18] 0.5251 0.5008 ST-RRED [19] 0.5531 0.5107 SpEED [20] 0.4861 0.4449 FRQM [50] 0.4216 0.452 VMAF [51] 0.7303 0.7071 DeepVQA [32] 0.3463 0.3329 GSTI [13] 0.7909 0.791 AVQBits|M3 [40] 0.7118 0.7805 AVQBits|M1 [40] 0.4809 0.5528 AVQBits|M0 [40] 0.4947 0.5538 AVQBits|H0|s [40] 0.7324 0.7887 AVQBits|H0|f [40] 0.674 0.7242 FLAME-VQA 0.8961 0.9086…”
Section: Model Namementioning
confidence: 99%