2021
DOI: 10.1007/s11042-021-11317-w
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Back to reality: transition techniques from short HMD-based virtual experiences to the physical world

Abstract: Every Virtual Reality (VR) experience has to end at some point. While there already exist concepts to design transitions for users to enter a virtual world, their return from the physical world should be considered, as well, as it is a part of the overall VR experience. We call the latter outro-transitions. In contrast to offboarding of VR experiences, that takes place after taking off VR hardware (e.g., HMDs), outro-transitions are still part of the immersive experience. Such transitions occur more frequently… Show more

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Cited by 16 publications
(2 citation statements)
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“…Particularly, we find using transitioning methodology to be promising, also because transitioning techniques have already proven useful for improving the switching into a VR [e.g., to enhance the feeling of presence Slater et al (1994); Steinicke et al (2009)]. Work to build up on such challenges with respect to the conciseness of VR nugget experiences Horst et al (2021a) already proposed suitable transition techniques, however, a real-world application of such transitions with VR nuggets and the influence on concepts such as presence or the learning experience remains open.…”
Section: Discussionmentioning
confidence: 99%
“…Particularly, we find using transitioning methodology to be promising, also because transitioning techniques have already proven useful for improving the switching into a VR [e.g., to enhance the feeling of presence Slater et al (1994); Steinicke et al (2009)]. Work to build up on such challenges with respect to the conciseness of VR nugget experiences Horst et al (2021a) already proposed suitable transition techniques, however, a real-world application of such transitions with VR nuggets and the influence on concepts such as presence or the learning experience remains open.…”
Section: Discussionmentioning
confidence: 99%
“…Augmented Reality (AR) and Mixed Reality (MR) technology has been sought as a means to make the transition from virtual to physical environments easier for users, by allowing them to engage with holographic virtual objects that are contextually aware of their realworld environment [29]. Nonetheless, appropriate strategies and transition techniques are necessary in different usage contexts of the applications and the user tasks [14,24]. We observe that tasks such as digital annotation of physical objects still evoke several design challenges to support optimal user experience.…”
Section: Introductionmentioning
confidence: 99%