Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society 2020
DOI: 10.1145/3419249.3420175
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Backfiring and favouring: how design processes in HCI lead to anti-patterns and repentant designers

Abstract: Design is typically envisioned as aiming to improve situations for users, but this can fail. Failure can be the result of flawed design solutions, i.e. anti-patterns. Prior work in anti-patterns has largely focused on their characteristics. We instead concentrate on why they occur by outlining two processes that result in anti-patterns: 1) backfiring, and 2) favouring. The purpose of the paper is to help designers and researchers better understand how design processes can lead to negative impacts and to repent… Show more

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Cited by 4 publications
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“…Our work therefore initiates a discussion on the close correlation between ease of usability and dark persuasive patterns. We have come across many features in online video streaming platforms that have detrimental efect on the digital wellbeing of a user and might evolve into dark patterns employing backfring or favoring techniques as mentioned by Widdicks et al [61]. These UI features are functional and helpful to use, but after prolonged use, transition into compulsive habit-forming designs.…”
Section: Discussionmentioning
confidence: 99%
“…Our work therefore initiates a discussion on the close correlation between ease of usability and dark persuasive patterns. We have come across many features in online video streaming platforms that have detrimental efect on the digital wellbeing of a user and might evolve into dark patterns employing backfring or favoring techniques as mentioned by Widdicks et al [61]. These UI features are functional and helpful to use, but after prolonged use, transition into compulsive habit-forming designs.…”
Section: Discussionmentioning
confidence: 99%