2021
DOI: 10.22219/kinetik.v6i1.1158
|View full text |Cite
|
Sign up to set email alerts
|

Balancing Entertainment, Cost, and Educational Strength: A Design Framework for Medium-Coupling Educational Games

Abstract: Games are powerful tools for teaching and learning, especially in the age of Education 4.0. The rapid growth of educational games is hindered by various problems, including their development cost. The medium coupling approach, which allows an educational game to be both engaging and economical, is one potential solution to the problem; unfortunately, it has received only sporadic attention. This study aims to explore the matter of designing medium-coupling educational games through a design framework. The fram… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1

Citation Types

0
1
0
2

Year Published

2021
2021
2023
2023

Publication Types

Select...
5
1

Relationship

1
5

Authors

Journals

citations
Cited by 6 publications
(3 citation statements)
references
References 38 publications
0
1
0
2
Order By: Relevance
“…The use of this technology in the field of psychology, by lowering somatosensory thresholds in autistic children, has the potential to significantly increase an infant's earnings [6]. Games are effective teaching and learning aids, particularly in the era of Education 4.0 [7]. In the Introduction to Psychology course at college, a mini-game is used to teach students how to learn actively in order to improve their professional skills [8].…”
Section: Development Of Augmented Reality Programming Language Using ...mentioning
confidence: 99%
“…The use of this technology in the field of psychology, by lowering somatosensory thresholds in autistic children, has the potential to significantly increase an infant's earnings [6]. Games are effective teaching and learning aids, particularly in the era of Education 4.0 [7]. In the Introduction to Psychology course at college, a mini-game is used to teach students how to learn actively in order to improve their professional skills [8].…”
Section: Development Of Augmented Reality Programming Language Using ...mentioning
confidence: 99%
“…Terdapat banyak genre game, salah satu yang paling diminati adalah Role Playing Game (RPG). RPG merupakan genre dimana pemain menjalankan peran dari suatu karakter dengan cerita, ruang lingkup, tokoh, setting, item, terminologi yang unik dan khas (Wahyuni & Andiyoko, 2018) (Atmaja & Sugiarto, 2021). Genre ini dapat dimanfaatkan untuk membawakan materi kisah sejarah dan menjadi sarana pembelajaran serta pengenalan budaya yang interaktif (Ahmad et al, 2018).…”
Section: Pendahuluanunclassified
“…Gim edukasi umumnya dipandang terbuat dari dua komponen utama: konten gim, yang mewakili sisi permainannya, dan konten pembelajaran, yang mewakili sisi edukasinya [7]. Agar sebuah gim edukasi dapat berfungsi optimal, kedua jenis kontennya harus bekerja sama erat sebagai satu kesatuan [8].…”
Section: A Perkembangan Keilmuan Terkiniunclassified