2005
DOI: 10.1007/11590323_29
|View full text |Cite
|
Sign up to set email alerts
|

Balancing Narrative Control and Autonomy for Virtual Characters in a Game Scenario

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2005
2005
2020
2020

Publication Types

Select...
2
2
1

Relationship

1
4

Authors

Journals

citations
Cited by 5 publications
(1 citation statement)
references
References 4 publications
0
1
0
Order By: Relevance
“…The highly interactive scenarios realized in the two prototypes (see INTROARTICLE) raises the question of autonomy vs. guidance. There is a widespread discussion (see, e.g., [2,3]) of the advantages and disadvantages of a strong guidance through a narration structure, which guarantees a coherent story experience, and the autonomous approach where each virtual character is allowed to act and react on its own behalf.…”
Section: Introductionmentioning
confidence: 99%
“…The highly interactive scenarios realized in the two prototypes (see INTROARTICLE) raises the question of autonomy vs. guidance. There is a widespread discussion (see, e.g., [2,3]) of the advantages and disadvantages of a strong guidance through a narration structure, which guarantees a coherent story experience, and the autonomous approach where each virtual character is allowed to act and react on its own behalf.…”
Section: Introductionmentioning
confidence: 99%