This paper discussed three-dimensional rendering based on mobile device platform. Three-dimensional rendering pipeline is need to optimize for the limitations of the mobile device processing power. the paper researched and analysised the related technologies of how to improve the pipeline,including JIT back-end compiler technology to accelerate the back-end rasterization processing, anisotropic texture mapping filter for mobile devices and hybrid adaptive normal map texture compression algorithm. This provides the basis for the 3D rendering pipeline based on mobile devices.